#include <Vector3D.h>
Public Member Functions | |
| TVector3D () | |
| Default constructor, initializing as zero vector. | |
| TVector3D (const Float &fX, const Float &fY, const Float &fZ) | |
| Constructor taking all components' values. | |
| TVector3D (const TVector3D &rVector) | |
| Copy constructor: Constructor taking class type object. | |
| TVector3D (const TVector &rVector) | |
| Constructor taking a generic vector object. | |
| TVector3D (const IVector3D &rVector) | |
| Constructor taking interface type object. | |
| TVector3D (const IVector &rVector) | |
| Constructor taking interface type object. | |
| virtual | ~TVector3D () |
| Virtual destructor. | |
| TVector3D | getNormalizedVector () const |
| TVector3D | rotatedX (const IAngle &rAngle) const |
| TVector3D | rotatedY (const IAngle &rAngle) const |
| TVector3D | rotatedZ (const IAngle &rAngle) const |
| TVector3D | rotatedHorizontalAngle (const IAngle &rAngle) const |
| TVector3D | rotatedVerticalAngle (const IAngle &rAngle) const |
| virtual void MQUALIFIER | assign3D (const IVector3D &rVector) |
| virtual bool MQUALIFIER | isParallel (const IVector3D &rVector) const |
| virtual bool MQUALIFIER | isCollinear (const IVector3D &rVector) const |
| virtual bool MQUALIFIER | isZeroVector () const |
| virtual bool MQUALIFIER | isUnitVectorX () const |
| virtual bool MQUALIFIER | isUnitVectorY () const |
| virtual bool MQUALIFIER | isUnitVectorZ () const |
| virtual const Float &MQUALIFIER | getX () const |
| virtual const Float &MQUALIFIER | getY () const |
| virtual const Float &MQUALIFIER | getZ () const |
| virtual void MQUALIFIER | setX (const Float &fX) |
| virtual void MQUALIFIER | setY (const Float &fY) |
| virtual void MQUALIFIER | setZ (const Float &fZ) |
| virtual void MQUALIFIER | setValues (Float fX, Float fY, Float fZ) |
| virtual void MQUALIFIER | initAsZeroVector () |
| virtual void MQUALIFIER | initAsUnitVectorX () |
| virtual void MQUALIFIER | initAsUnitVectorY () |
| virtual void MQUALIFIER | initAsUnitVectorZ () |
| virtual void MQUALIFIER | calcVectorProduct (const IVector3D &rVector, IVector3D &rProduct) const |
| virtual void MQUALIFIER | calcAngleTo (const IVector3D &rVector, IAngle &rAngle) const |
| virtual Float MQUALIFIER | calcDistanceTo (const IVector3D &rVector) const |
| virtual void MQUALIFIER | normalize () |
| virtual void MQUALIFIER | getHorizontalAngle (IAngle &rAngle) const |
| virtual void MQUALIFIER | getVerticalAngle (IAngle &rAngle) const |
| virtual void MQUALIFIER | setHorizontalAngle (const IAngle &rAngle) |
| virtual void MQUALIFIER | setVerticalAngle (const IAngle &rAngle) |
| virtual void MQUALIFIER | rotateX (const IAngle &rAngle) |
| virtual void MQUALIFIER | rotateY (const IAngle &rAngle) |
| virtual void MQUALIFIER | rotateZ (const IAngle &rAngle) |
| virtual void MQUALIFIER | rotateHorizontalAngle (const IAngle &rAngle) |
| virtual void MQUALIFIER | rotateVerticalAngle (const IAngle &rAngle) |
| virtual void MQUALIFIER | mirrorAtXYPlane () |
| virtual void MQUALIFIER | mirrorAtXZPlane () |
| virtual void MQUALIFIER | mirrorAtYZPlane () |
| virtual void MQUALIFIER | assign (const IVector &rVector) |
| virtual void MQUALIFIER | assignValues (const Float *apValues, Int iSize) |
| virtual bool MQUALIFIER | equals (const IVector &rVector, Float fPrecision=FLOAT_PRECISION) const |
| virtual Float MQUALIFIER | getComponent (Int iIndex) const |
| virtual Float *MQUALIFIER | getComponents () |
| virtual const Float *MQUALIFIER | getComponentsConst () const |
| virtual Int MQUALIFIER | getDimension () const |
| virtual Float MQUALIFIER | getNorm () const |
| virtual Float MQUALIFIER | getNormSquared () const |
| virtual Float MQUALIFIER | getLength () const |
| virtual Float MQUALIFIER | getLengthSquared () const |
| virtual bool MQUALIFIER | setComponent (Int iIndex, Float fValue) |
| virtual void MQUALIFIER | setDimension (Int iValue) |
| virtual void MQUALIFIER | add (const IVector &rVector) |
| virtual void MQUALIFIER | subtract (const IVector &rVector) |
| virtual Float MQUALIFIER | calcScalarProduct (const IVector &rVector) const |
| virtual void MQUALIFIER | multiply (const Float &f) |
| virtual void MQUALIFIER | divide (const Float &f) |
| TVector3D | operator+ (const IVector &rVector) const |
| TVector3D | operator- (const IVector &rVector) const |
| Float | operator* (const IVector &rVector) const |
| TVector3D | operator* (const Float &f) const |
| TVector3D | operator/ (const Float &f) const |
| TVector3D | operator^ (const IVector3D &rVector) const |
| const TVector3D & | operator+= (const IVector &rVector) |
| const TVector3D & | operator-= (const IVector &rVector) |
| const TVector3D & | operator*= (const Float &f) |
| const TVector3D & | operator/= (const Float &f) |
| const TVector3D & | operator= (const IVector &rVector) |
| const TVector3D & | operator= (const IVector3D &rVector) |
| const TVector3D & | operator= (const TVector3D &rVector) |
| bool | operator== (const IVector3D &rVector) const |
| bool | operator== (const IVector &Vector) const |
| bool | operator!= (const IVector3D &rVector) const |
| bool | operator!= (const IVector &rVector) const |
| bool | operator|| (const IVector3D &rVector) const |
| bool | operator< (const TVector3D &rVector) const |
Static Public Member Functions | |
| static const TVector3D & | getZeroVector () |
| static const TVector3D & | getUnitVectorX () |
| static const TVector3D & | getUnitVectorY () |
| static const TVector3D & | getUnitVectorZ () |
TVector3D encapsulates a three dimensional floating point vector as base class for vector geometry calculations.
TVector3D objects are stack objects.
| zeus::TVector3D::TVector3D | ( | ) | [inline] |
Default constructor, initializing as zero vector.
| zeus::TVector3D::TVector3D | ( | const Float & | fX, |
| const Float & | fY, | ||
| const Float & | fZ | ||
| ) | [inline] |
Constructor taking all components' values.
| zeus::TVector3D::TVector3D | ( | const TVector3D & | rVector ) | [inline] |
Copy constructor: Constructor taking class type object.
| zeus::TVector3D::TVector3D | ( | const TVector & | rVector ) | [inline] |
Constructor taking a generic vector object.
| zeus::TVector3D::TVector3D | ( | const IVector3D & | rVector ) | [inline] |
Constructor taking interface type object.
| zeus::TVector3D::TVector3D | ( | const IVector & | rVector ) | [inline] |
Constructor taking interface type object.
| virtual zeus::TVector3D::~TVector3D | ( | ) | [inline, virtual] |
Virtual destructor.
| void MQUALIFIER zeus::TVector3D::add | ( | const IVector & | rVector ) | [inline, virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector3D::assign | ( | const IVector & | rVector ) | [virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector3D::assign3D | ( | const IVector3D & | rVector ) | [virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::assignValues | ( | const Float * | apValues, |
| Int | iSize | ||
| ) | [virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector3D::calcAngleTo | ( | const IVector3D & | rVector, |
| IAngle & | rAngle | ||
| ) | const [virtual] |
Implements zeus::IVector3D.
| Float MQUALIFIER zeus::TVector3D::calcDistanceTo | ( | const IVector3D & | rVector ) | const [inline, virtual] |
Implements zeus::IVector3D.
| Float MQUALIFIER zeus::TVector3D::calcScalarProduct | ( | const IVector & | rVector ) | const [inline, virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector3D::calcVectorProduct | ( | const IVector3D & | rVector, |
| IVector3D & | rProduct | ||
| ) | const [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::divide | ( | const Float & | f ) | [inline, virtual] |
Implements zeus::IVector.
| bool MQUALIFIER zeus::TVector3D::equals | ( | const IVector & | rVector, |
| Float | fPrecision = FLOAT_PRECISION |
||
| ) | const [virtual] |
Implements zeus::IVector.
| Float MQUALIFIER zeus::TVector3D::getComponent | ( | Int | iIndex ) | const [virtual] |
Implements zeus::IVector.
| Float *MQUALIFIER zeus::TVector3D::getComponents | ( | ) | [inline, virtual] |
Implements zeus::IVector.
| const Float *MQUALIFIER zeus::TVector3D::getComponentsConst | ( | ) | const [inline, virtual] |
Implements zeus::IVector.
| Int MQUALIFIER zeus::TVector3D::getDimension | ( | ) | const [inline, virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector3D::getHorizontalAngle | ( | IAngle & | rAngle ) | const [virtual] |
Implements zeus::IVector3D.
| Float MQUALIFIER zeus::TVector3D::getLength | ( | ) | const [inline, virtual] |
Implements zeus::IVector.
| Float MQUALIFIER zeus::TVector3D::getLengthSquared | ( | ) | const [inline, virtual] |
Implements zeus::IVector.
| Float MQUALIFIER zeus::TVector3D::getNorm | ( | ) | const [virtual] |
Implements zeus::IVector.
| TVector3D zeus::TVector3D::getNormalizedVector | ( | ) | const [inline] |
Calculate the normalized vector, and return by value.
| Float MQUALIFIER zeus::TVector3D::getNormSquared | ( | ) | const [virtual] |
Implements zeus::IVector.
| static const TVector3D& zeus::TVector3D::getUnitVectorX | ( | ) | [inline, static] |
| static const TVector3D& zeus::TVector3D::getUnitVectorY | ( | ) | [inline, static] |
| static const TVector3D& zeus::TVector3D::getUnitVectorZ | ( | ) | [inline, static] |
| void MQUALIFIER zeus::TVector3D::getVerticalAngle | ( | IAngle & | rAngle ) | const [virtual] |
Implements zeus::IVector3D.
| const Float &MQUALIFIER zeus::TVector3D::getX | ( | ) | const [inline, virtual] |
Implements zeus::IVector3D.
| const Float &MQUALIFIER zeus::TVector3D::getY | ( | ) | const [inline, virtual] |
Implements zeus::IVector3D.
| const Float &MQUALIFIER zeus::TVector3D::getZ | ( | ) | const [inline, virtual] |
Implements zeus::IVector3D.
| static const TVector3D& zeus::TVector3D::getZeroVector | ( | ) | [inline, static] |
| void MQUALIFIER zeus::TVector3D::initAsUnitVectorX | ( | ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::initAsUnitVectorY | ( | ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::initAsUnitVectorZ | ( | ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::initAsZeroVector | ( | ) | [inline, virtual] |
Implements zeus::IVector3D.
| bool MQUALIFIER zeus::TVector3D::isCollinear | ( | const IVector3D & | rVector ) | const [virtual] |
Implements zeus::IVector3D.
| bool MQUALIFIER zeus::TVector3D::isParallel | ( | const IVector3D & | rVector ) | const [virtual] |
Implements zeus::IVector3D.
| bool MQUALIFIER zeus::TVector3D::isUnitVectorX | ( | ) | const [inline, virtual] |
Implements zeus::IVector3D.
| bool MQUALIFIER zeus::TVector3D::isUnitVectorY | ( | ) | const [inline, virtual] |
Implements zeus::IVector3D.
| bool MQUALIFIER zeus::TVector3D::isUnitVectorZ | ( | ) | const [inline, virtual] |
Implements zeus::IVector3D.
| bool MQUALIFIER zeus::TVector3D::isZeroVector | ( | ) | const [inline, virtual] |
Implements zeus::IVector3D.
| virtual void MQUALIFIER zeus::TVector3D::mirrorAtXYPlane | ( | ) | [inline, virtual] |
Mirror at the xy plane.
Implements zeus::IVector3D.
| virtual void MQUALIFIER zeus::TVector3D::mirrorAtXZPlane | ( | ) | [inline, virtual] |
Mirror at the xz plane.
Implements zeus::IVector3D.
| virtual void MQUALIFIER zeus::TVector3D::mirrorAtYZPlane | ( | ) | [inline, virtual] |
Mirror at the yz plane.
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::multiply | ( | const Float & | f ) | [inline, virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector3D::normalize | ( | ) | [inline, virtual] |
Implements zeus::IVector3D.
| bool zeus::TVector3D::operator!= | ( | const IVector3D & | rVector ) | const [inline] |
Inequality.
| rVector | [IN]: Vector to be compared to this vector. |
| bool zeus::TVector3D::operator!= | ( | const IVector & | rVector ) | const [inline] |
Inequality.
| rVector | [IN]: Vector to be compared to this vector. |
| Float zeus::TVector3D::operator* | ( | const IVector & | rVector ) | const [inline] |
Scalar product.
| rVector | [IN]: Vector to be multiplied with this vector. |
| TVector3D zeus::TVector3D::operator* | ( | const Float & | f ) | const [inline] |
Multiplication with a scalar from the right.
| f | [IN]: Scalar. |
| const TVector3D & zeus::TVector3D::operator*= | ( | const Float & | f ) | [inline] |
Multiplication with a scalar from the right. Assign the result to this vector.
| f | [IN]: Scalar. |
Addition.
| rVector | [IN]: Vector to be added to this vector. |
Add a vector to this vector, and assign the result to this vector.
| rVector | [IN]: Vector to be added to this vector. |
Subtraction.
| rVector | [IN]: Vector to be subtracted from this vector. |
Subtract a vector from this vector, and assign the result to this vector.
| rVector | [IN]: Vector to be subtracted from this vector. |
| TVector3D zeus::TVector3D::operator/ | ( | const Float & | f ) | const [inline] |
Division by a scalar.
| f | [IN]: Scalar. |
| const TVector3D & zeus::TVector3D::operator/= | ( | const Float & | f ) | [inline] |
Division by a scalar from the right. Assign the result to this vector.
| f | [IN]: Scalar. |
| bool zeus::TVector3D::operator< | ( | const TVector3D & | rVector ) | const [inline] |
special compare operator used for maps and sets using a binary search
Assignment of interface type object.
| rVector | [IN]: Vector to be assigned to this vector. |
Assignment of interface type object.
| rVector | [IN]: Vector to be assigned to this vector. |
Assignment of class type object.
| rVector | [IN]: Vector to be assigned to this vector. |
| bool zeus::TVector3D::operator== | ( | const IVector & | rVector ) | const [inline] |
Equality.
| rVector | [IN]: Vector to be compared to this vector. |
| bool zeus::TVector3D::operator== | ( | const IVector3D & | rVector ) | const [inline] |
Equality.
| rVector | [IN]: Vector to be compared to this vector. |
Vector product.
| rVector | [IN]: Vector to be multiplied with this vector. |
| bool zeus::TVector3D::operator|| | ( | const IVector3D & | rVector ) | const [inline] |
Parallel to another vector? Pointing in the same direction.
| rVector | [IN]: Vector to be compared for being parallel to this vector. |
Rotate this vector such that its horizontal angle is increased by Angle, and return as a new vector.
| rAngle | [IN]: Rotation angle. |
Rotate this vector such that its vertical angle is increased by Angle, and return as a new vector.
| rAngle | [IN]: Rotation angle. |
Rotate this vector around the x-axis and return as a new vector.
| rAngle | [IN]: Rotation angle. |
Rotate this vector around the y-axis and return as a new vector.
| rAngle | [IN]: Rotation angle. |
Rotate this vector around the z-axis and return as a new vector.
| rAngle | [IN]: Rotation angle. |
| void MQUALIFIER zeus::TVector3D::rotateHorizontalAngle | ( | const IAngle & | rAngle ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::rotateVerticalAngle | ( | const IAngle & | rAngle ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::rotateX | ( | const IAngle & | rAngle ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::rotateY | ( | const IAngle & | rAngle ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::rotateZ | ( | const IAngle & | rAngle ) | [inline, virtual] |
Implements zeus::IVector3D.
| bool MQUALIFIER zeus::TVector3D::setComponent | ( | Int | iIndex, |
| Float | fValue | ||
| ) | [virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector3D::setDimension | ( | Int | iValue ) | [inline, virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector3D::setHorizontalAngle | ( | const IAngle & | rAngle ) | [virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::setValues | ( | Float | fX, |
| Float | fY, | ||
| Float | fZ | ||
| ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::setVerticalAngle | ( | const IAngle & | rAngle ) | [virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::setX | ( | const Float & | fX ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::setY | ( | const Float & | fY ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::setZ | ( | const Float & | fZ ) | [inline, virtual] |
Implements zeus::IVector3D.
| void MQUALIFIER zeus::TVector3D::subtract | ( | const IVector & | rVector ) | [inline, virtual] |
Implements zeus::IVector.