zeus::TVector3D Member List

This is the complete list of members for zeus::TVector3D, including all inherited members.
add(const IVector &rVector)zeus::TVector3D [inline, virtual]
assign(const IVector &rVector)zeus::TVector3D [virtual]
assign3D(const IVector3D &rVector)zeus::TVector3D [virtual]
assignValues(const Float *apValues, Int iSize)zeus::TVector3D [virtual]
calcAngleTo(const IVector3D &rVector, IAngle &rAngle) const zeus::TVector3D [virtual]
calcDistanceTo(const IVector3D &rVector) const zeus::TVector3D [inline, virtual]
calcScalarProduct(const IVector &rVector) const zeus::TVector3D [inline, virtual]
calcVectorProduct(const IVector3D &rVector, IVector3D &rProduct) const zeus::TVector3D [inline, virtual]
divide(const Float &f)zeus::TVector3D [inline, virtual]
equals(const IVector &rVector, Float fPrecision=FLOAT_PRECISION) const zeus::TVector3D [virtual]
getComponent(Int iIndex) const zeus::TVector3D [virtual]
getComponents()zeus::TVector3D [inline, virtual]
getComponentsConst() const zeus::TVector3D [inline, virtual]
getDimension() const zeus::TVector3D [inline, virtual]
getHorizontalAngle(IAngle &rAngle) const zeus::TVector3D [virtual]
getLength() const zeus::TVector3D [inline, virtual]
getLengthSquared() const zeus::TVector3D [inline, virtual]
getNorm() const zeus::TVector3D [virtual]
getNormalizedVector() const zeus::TVector3D [inline]
getNormSquared() const zeus::TVector3D [virtual]
getUnitVectorX()zeus::TVector3D [inline, static]
getUnitVectorY()zeus::TVector3D [inline, static]
getUnitVectorZ()zeus::TVector3D [inline, static]
getVerticalAngle(IAngle &rAngle) const zeus::TVector3D [virtual]
getX() const zeus::TVector3D [inline, virtual]
getY() const zeus::TVector3D [inline, virtual]
getZ() const zeus::TVector3D [inline, virtual]
getZeroVector()zeus::TVector3D [inline, static]
initAsUnitVectorX()zeus::TVector3D [inline, virtual]
initAsUnitVectorY()zeus::TVector3D [inline, virtual]
initAsUnitVectorZ()zeus::TVector3D [inline, virtual]
initAsZeroVector()zeus::TVector3D [inline, virtual]
isCollinear(const IVector3D &rVector) const zeus::TVector3D [virtual]
isParallel(const IVector3D &rVector) const zeus::TVector3D [virtual]
isUnitVectorX() const zeus::TVector3D [inline, virtual]
isUnitVectorY() const zeus::TVector3D [inline, virtual]
isUnitVectorZ() const zeus::TVector3D [inline, virtual]
isZeroVector() const zeus::TVector3D [inline, virtual]
mirrorAtXYPlane()zeus::TVector3D [inline, virtual]
mirrorAtXZPlane()zeus::TVector3D [inline, virtual]
mirrorAtYZPlane()zeus::TVector3D [inline, virtual]
multiply(const Float &f)zeus::TVector3D [inline, virtual]
normalize()zeus::TVector3D [inline, virtual]
operator!=(const IVector3D &rVector) const zeus::TVector3D [inline]
operator!=(const IVector &rVector) const zeus::TVector3D [inline]
operator*(const IVector &rVector) const zeus::TVector3D [inline]
operator*(const Float &f) const zeus::TVector3D [inline]
operator*=(const Float &f)zeus::TVector3D [inline]
operator+(const IVector &rVector) const zeus::TVector3D [inline]
operator+=(const IVector &rVector)zeus::TVector3D [inline]
operator-(const IVector &rVector) const zeus::TVector3D [inline]
operator-=(const IVector &rVector)zeus::TVector3D [inline]
operator/(const Float &f) const zeus::TVector3D [inline]
operator/=(const Float &f)zeus::TVector3D [inline]
operator<(const TVector3D &rVector) const zeus::TVector3D [inline]
operator=(const IVector &rVector)zeus::TVector3D [inline]
operator=(const IVector3D &rVector)zeus::TVector3D [inline]
operator=(const TVector3D &rVector)zeus::TVector3D [inline]
operator==(const IVector3D &rVector) const zeus::TVector3D [inline]
operator==(const IVector &Vector) const zeus::TVector3D [inline]
operator^(const IVector3D &rVector) const zeus::TVector3D [inline]
operator||(const IVector3D &rVector) const zeus::TVector3D [inline]
rotatedHorizontalAngle(const IAngle &rAngle) const zeus::TVector3D [inline]
rotatedVerticalAngle(const IAngle &rAngle) const zeus::TVector3D
rotatedX(const IAngle &rAngle) const zeus::TVector3D
rotatedY(const IAngle &rAngle) const zeus::TVector3D
rotatedZ(const IAngle &rAngle) const zeus::TVector3D
rotateHorizontalAngle(const IAngle &rAngle)zeus::TVector3D [inline, virtual]
rotateVerticalAngle(const IAngle &rAngle)zeus::TVector3D [inline, virtual]
rotateX(const IAngle &rAngle)zeus::TVector3D [inline, virtual]
rotateY(const IAngle &rAngle)zeus::TVector3D [inline, virtual]
rotateZ(const IAngle &rAngle)zeus::TVector3D [inline, virtual]
setComponent(Int iIndex, Float fValue)zeus::TVector3D [virtual]
setDimension(Int iValue)zeus::TVector3D [inline, virtual]
setHorizontalAngle(const IAngle &rAngle)zeus::TVector3D [virtual]
setValues(Float fX, Float fY, Float fZ)zeus::TVector3D [inline, virtual]
setVerticalAngle(const IAngle &rAngle)zeus::TVector3D [virtual]
setX(const Float &fX)zeus::TVector3D [inline, virtual]
setY(const Float &fY)zeus::TVector3D [inline, virtual]
setZ(const Float &fZ)zeus::TVector3D [inline, virtual]
subtract(const IVector &rVector)zeus::TVector3D [inline, virtual]
TVector3D()zeus::TVector3D [inline]
TVector3D(const Float &fX, const Float &fY, const Float &fZ)zeus::TVector3D [inline]
TVector3D(const TVector3D &rVector)zeus::TVector3D [inline]
TVector3D(const TVector &rVector)zeus::TVector3D [inline]
TVector3D(const IVector3D &rVector)zeus::TVector3D [inline]
TVector3D(const IVector &rVector)zeus::TVector3D [inline]
~TVector3D()zeus::TVector3D [inline, virtual]
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Written by Benjamin Hadorn http://www.xatlantis.ch.
Last change made on Sun Jan 22 2012 15:32:27