, including all inherited members.
| add(const IVector &rVector) | zeus::TVector3D | [inline, virtual] |
| assign(const IVector &rVector) | zeus::TVector3D | [virtual] |
| assign3D(const IVector3D &rVector) | zeus::TVector3D | [virtual] |
| assignValues(const Float *apValues, Int iSize) | zeus::TVector3D | [virtual] |
| calcAngleTo(const IVector3D &rVector, IAngle &rAngle) const | zeus::TVector3D | [virtual] |
| calcDistanceTo(const IVector3D &rVector) const | zeus::TVector3D | [inline, virtual] |
| calcScalarProduct(const IVector &rVector) const | zeus::TVector3D | [inline, virtual] |
| calcVectorProduct(const IVector3D &rVector, IVector3D &rProduct) const | zeus::TVector3D | [inline, virtual] |
| divide(const Float &f) | zeus::TVector3D | [inline, virtual] |
| equals(const IVector &rVector, Float fPrecision=FLOAT_PRECISION) const | zeus::TVector3D | [virtual] |
| getComponent(Int iIndex) const | zeus::TVector3D | [virtual] |
| getComponents() | zeus::TVector3D | [inline, virtual] |
| getComponentsConst() const | zeus::TVector3D | [inline, virtual] |
| getDimension() const | zeus::TVector3D | [inline, virtual] |
| getHorizontalAngle(IAngle &rAngle) const | zeus::TVector3D | [virtual] |
| getLength() const | zeus::TVector3D | [inline, virtual] |
| getLengthSquared() const | zeus::TVector3D | [inline, virtual] |
| getNorm() const | zeus::TVector3D | [virtual] |
| getNormalizedVector() const | zeus::TVector3D | [inline] |
| getNormSquared() const | zeus::TVector3D | [virtual] |
| getUnitVectorX() | zeus::TVector3D | [inline, static] |
| getUnitVectorY() | zeus::TVector3D | [inline, static] |
| getUnitVectorZ() | zeus::TVector3D | [inline, static] |
| getVerticalAngle(IAngle &rAngle) const | zeus::TVector3D | [virtual] |
| getX() const | zeus::TVector3D | [inline, virtual] |
| getY() const | zeus::TVector3D | [inline, virtual] |
| getZ() const | zeus::TVector3D | [inline, virtual] |
| getZeroVector() | zeus::TVector3D | [inline, static] |
| initAsUnitVectorX() | zeus::TVector3D | [inline, virtual] |
| initAsUnitVectorY() | zeus::TVector3D | [inline, virtual] |
| initAsUnitVectorZ() | zeus::TVector3D | [inline, virtual] |
| initAsZeroVector() | zeus::TVector3D | [inline, virtual] |
| isCollinear(const IVector3D &rVector) const | zeus::TVector3D | [virtual] |
| isParallel(const IVector3D &rVector) const | zeus::TVector3D | [virtual] |
| isUnitVectorX() const | zeus::TVector3D | [inline, virtual] |
| isUnitVectorY() const | zeus::TVector3D | [inline, virtual] |
| isUnitVectorZ() const | zeus::TVector3D | [inline, virtual] |
| isZeroVector() const | zeus::TVector3D | [inline, virtual] |
| mirrorAtXYPlane() | zeus::TVector3D | [inline, virtual] |
| mirrorAtXZPlane() | zeus::TVector3D | [inline, virtual] |
| mirrorAtYZPlane() | zeus::TVector3D | [inline, virtual] |
| multiply(const Float &f) | zeus::TVector3D | [inline, virtual] |
| normalize() | zeus::TVector3D | [inline, virtual] |
| operator!=(const IVector3D &rVector) const | zeus::TVector3D | [inline] |
| operator!=(const IVector &rVector) const | zeus::TVector3D | [inline] |
| operator*(const IVector &rVector) const | zeus::TVector3D | [inline] |
| operator*(const Float &f) const | zeus::TVector3D | [inline] |
| operator*=(const Float &f) | zeus::TVector3D | [inline] |
| operator+(const IVector &rVector) const | zeus::TVector3D | [inline] |
| operator+=(const IVector &rVector) | zeus::TVector3D | [inline] |
| operator-(const IVector &rVector) const | zeus::TVector3D | [inline] |
| operator-=(const IVector &rVector) | zeus::TVector3D | [inline] |
| operator/(const Float &f) const | zeus::TVector3D | [inline] |
| operator/=(const Float &f) | zeus::TVector3D | [inline] |
| operator<(const TVector3D &rVector) const | zeus::TVector3D | [inline] |
| operator=(const IVector &rVector) | zeus::TVector3D | [inline] |
| operator=(const IVector3D &rVector) | zeus::TVector3D | [inline] |
| operator=(const TVector3D &rVector) | zeus::TVector3D | [inline] |
| operator==(const IVector3D &rVector) const | zeus::TVector3D | [inline] |
| operator==(const IVector &Vector) const | zeus::TVector3D | [inline] |
| operator^(const IVector3D &rVector) const | zeus::TVector3D | [inline] |
| operator||(const IVector3D &rVector) const | zeus::TVector3D | [inline] |
| rotatedHorizontalAngle(const IAngle &rAngle) const | zeus::TVector3D | [inline] |
| rotatedVerticalAngle(const IAngle &rAngle) const | zeus::TVector3D | |
| rotatedX(const IAngle &rAngle) const | zeus::TVector3D | |
| rotatedY(const IAngle &rAngle) const | zeus::TVector3D | |
| rotatedZ(const IAngle &rAngle) const | zeus::TVector3D | |
| rotateHorizontalAngle(const IAngle &rAngle) | zeus::TVector3D | [inline, virtual] |
| rotateVerticalAngle(const IAngle &rAngle) | zeus::TVector3D | [inline, virtual] |
| rotateX(const IAngle &rAngle) | zeus::TVector3D | [inline, virtual] |
| rotateY(const IAngle &rAngle) | zeus::TVector3D | [inline, virtual] |
| rotateZ(const IAngle &rAngle) | zeus::TVector3D | [inline, virtual] |
| setComponent(Int iIndex, Float fValue) | zeus::TVector3D | [virtual] |
| setDimension(Int iValue) | zeus::TVector3D | [inline, virtual] |
| setHorizontalAngle(const IAngle &rAngle) | zeus::TVector3D | [virtual] |
| setValues(Float fX, Float fY, Float fZ) | zeus::TVector3D | [inline, virtual] |
| setVerticalAngle(const IAngle &rAngle) | zeus::TVector3D | [virtual] |
| setX(const Float &fX) | zeus::TVector3D | [inline, virtual] |
| setY(const Float &fY) | zeus::TVector3D | [inline, virtual] |
| setZ(const Float &fZ) | zeus::TVector3D | [inline, virtual] |
| subtract(const IVector &rVector) | zeus::TVector3D | [inline, virtual] |
| TVector3D() | zeus::TVector3D | [inline] |
| TVector3D(const Float &fX, const Float &fY, const Float &fZ) | zeus::TVector3D | [inline] |
| TVector3D(const TVector3D &rVector) | zeus::TVector3D | [inline] |
| TVector3D(const TVector &rVector) | zeus::TVector3D | [inline] |
| TVector3D(const IVector3D &rVector) | zeus::TVector3D | [inline] |
| TVector3D(const IVector &rVector) | zeus::TVector3D | [inline] |
| ~TVector3D() | zeus::TVector3D | [inline, virtual] |