#include <Vector2D.h>
Public Member Functions | |
| TVector2D () | |
| Default constructor, initializing as zero vector. | |
| TVector2D (const Float &fX, const Float &fY) | |
| Constructor taking all components' values. | |
| TVector2D (const TVector2D &rVector) | |
| Copy constructor: Constructor taking class type object. | |
| TVector2D (const TVector &rVector) | |
| Constructor taking a generous vector object. | |
| TVector2D (const IVector2D &rVector) | |
| Constructor taking interface type object. | |
| TVector2D (const IVector &rVector) | |
| Constructor taking interface type object. | |
| virtual | ~TVector2D () |
| Virtual destructor. | |
| TVector2D | getNormalizedVector () const |
| TVector2D | rotated (const IAngle &rAngle) const |
| virtual void MQUALIFIER | assign2D (const IVector2D &Vector) |
| virtual bool MQUALIFIER | isParallel (const IVector2D &Vector) const |
| virtual bool MQUALIFIER | isCollinear (const IVector2D &Vector) const |
| virtual bool MQUALIFIER | isZeroVector () const |
| virtual bool MQUALIFIER | isUnitVectorX () const |
| virtual bool MQUALIFIER | isUnitVectorY () const |
| virtual const Float &MQUALIFIER | getX () const |
| virtual const Float &MQUALIFIER | getY () const |
| virtual void MQUALIFIER | setX (const Float &fX) |
| virtual void MQUALIFIER | setY (const Float &fY) |
| virtual void MQUALIFIER | setValues (Float fX, Float fY) |
| virtual void MQUALIFIER | initAsZeroVector () |
| virtual void MQUALIFIER | initAsUnitVectorX () |
| virtual void MQUALIFIER | initAsUnitVectorY () |
| virtual void MQUALIFIER | calcAngleTo (const IVector2D &rVector, bool bAbsolute, IAngle &rAngle) const |
| virtual Float MQUALIFIER | calcDistanceTo (const IVector2D &rVector) const |
| virtual void MQUALIFIER | normalize () |
| virtual void MQUALIFIER | getAngle (IAngle &rAngle) const |
| virtual void MQUALIFIER | setAngle (const IAngle &rAngle) |
| virtual void MQUALIFIER | rotate (const IAngle &rAngle) |
| virtual void MQUALIFIER | assign (const IVector &rVector) |
| virtual void MQUALIFIER | assignValues (const Float *apValues, Int iSize) |
| virtual bool MQUALIFIER | equals (const IVector &rVector, Float fPrecision=FLOAT_PRECISION) const |
| virtual Float MQUALIFIER | getComponent (Int iIndex) const |
| virtual Float *MQUALIFIER | getComponents () |
| virtual const Float *MQUALIFIER | getComponentsConst () const |
| virtual Int MQUALIFIER | getDimension () const |
| virtual Float MQUALIFIER | getNorm () const |
| virtual Float MQUALIFIER | getNormSquared () const |
| virtual Float MQUALIFIER | getLength () const |
| virtual Float MQUALIFIER | getLengthSquared () const |
| virtual bool MQUALIFIER | setComponent (Int iIndex, Float fValue) |
| virtual void MQUALIFIER | setDimension (Int iValue) |
| virtual void MQUALIFIER | add (const IVector &rVector) |
| virtual void MQUALIFIER | subtract (const IVector &rVector) |
| virtual Float MQUALIFIER | calcScalarProduct (const IVector &rVector) const |
| virtual void MQUALIFIER | multiply (const Float &f) |
| virtual void MQUALIFIER | divide (const Float &f) |
| TVector2D | operator+ (const IVector &rVector) const |
| TVector2D | operator- (const IVector &rVector) const |
| Float | operator* (const IVector &rVector) const |
| TVector2D | operator* (const Float &f) const |
| TVector2D | operator/ (const Float &f) const |
| TVector2D | operator^ (const IVector2D &rVector) const |
| const TVector2D & | operator+= (const IVector &rVector) |
| const TVector2D & | operator-= (const IVector &rVector) |
| const TVector2D & | operator*= (const Float &f) |
| const TVector2D & | operator/= (const Float &f) |
| const TVector2D & | operator= (const IVector &rVector) |
| const TVector2D & | operator= (const IVector2D &rVector) |
| const TVector2D & | operator= (const TVector2D &rVector) |
| bool | operator== (const IVector2D &Vector) const |
| bool | operator== (const IVector &Vector) const |
| bool | operator!= (const IVector2D &rVector) const |
| bool | operator!= (const IVector &rVector) const |
| bool | operator|| (const IVector2D &rVector) const |
| bool | operator< (const TVector2D &rVector) const |
Static Public Member Functions | |
| static const TVector2D & | getZeroVector () |
| static const TVector2D & | getUnitVectorX () |
| static const TVector2D & | getUnitVectorY () |
TVector2D encapsulates a three dimensional floating point vector as base class for vector geometry calculations.
TVector2D objects are stack objects.
| zeus::TVector2D::TVector2D | ( | ) | [inline] |
Default constructor, initializing as zero vector.
| zeus::TVector2D::TVector2D | ( | const Float & | fX, |
| const Float & | fY | ||
| ) | [inline] |
Constructor taking all components' values.
| zeus::TVector2D::TVector2D | ( | const TVector2D & | rVector ) | [inline] |
Copy constructor: Constructor taking class type object.
| zeus::TVector2D::TVector2D | ( | const TVector & | rVector ) | [inline] |
Constructor taking a generous vector object.
| zeus::TVector2D::TVector2D | ( | const IVector2D & | rVector ) | [inline] |
Constructor taking interface type object.
| zeus::TVector2D::TVector2D | ( | const IVector & | rVector ) | [inline] |
Constructor taking interface type object.
| virtual zeus::TVector2D::~TVector2D | ( | ) | [inline, virtual] |
Virtual destructor.
| void MQUALIFIER zeus::TVector2D::add | ( | const IVector & | rVector ) | [inline, virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector2D::assign | ( | const IVector & | rVector ) | [virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector2D::assign2D | ( | const IVector2D & | rVector ) | [virtual] |
Implements zeus::IVector2D.
| void MQUALIFIER zeus::TVector2D::assignValues | ( | const Float * | apValues, |
| Int | iSize | ||
| ) | [virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector2D::calcAngleTo | ( | const IVector2D & | rVector, |
| bool | bAbsolute, | ||
| IAngle & | rAngle | ||
| ) | const [virtual] |
Implements zeus::IVector2D.
| Float MQUALIFIER zeus::TVector2D::calcDistanceTo | ( | const IVector2D & | rVector ) | const [inline, virtual] |
Implements zeus::IVector2D.
| Float MQUALIFIER zeus::TVector2D::calcScalarProduct | ( | const IVector & | rVector ) | const [inline, virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector2D::divide | ( | const Float & | f ) | [inline, virtual] |
Implements zeus::IVector.
| bool MQUALIFIER zeus::TVector2D::equals | ( | const IVector & | rVector, |
| Float | fPrecision = FLOAT_PRECISION |
||
| ) | const [virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector2D::getAngle | ( | IAngle & | rAngle ) | const [virtual] |
Implements zeus::IVector2D.
| Float MQUALIFIER zeus::TVector2D::getComponent | ( | Int | iIndex ) | const [virtual] |
Implements zeus::IVector.
| Float *MQUALIFIER zeus::TVector2D::getComponents | ( | ) | [inline, virtual] |
Implements zeus::IVector.
| const Float *MQUALIFIER zeus::TVector2D::getComponentsConst | ( | ) | const [inline, virtual] |
Implements zeus::IVector.
| Int MQUALIFIER zeus::TVector2D::getDimension | ( | ) | const [inline, virtual] |
Implements zeus::IVector.
| Float MQUALIFIER zeus::TVector2D::getLength | ( | ) | const [inline, virtual] |
Implements zeus::IVector.
| Float MQUALIFIER zeus::TVector2D::getLengthSquared | ( | ) | const [inline, virtual] |
Implements zeus::IVector.
| Float MQUALIFIER zeus::TVector2D::getNorm | ( | ) | const [virtual] |
Implements zeus::IVector.
| TVector2D zeus::TVector2D::getNormalizedVector | ( | ) | const [inline] |
Calculate the normalized vector, and return by value.
| Float MQUALIFIER zeus::TVector2D::getNormSquared | ( | ) | const [virtual] |
Implements zeus::IVector.
| static const TVector2D& zeus::TVector2D::getUnitVectorX | ( | ) | [inline, static] |
| static const TVector2D& zeus::TVector2D::getUnitVectorY | ( | ) | [inline, static] |
| const Float &MQUALIFIER zeus::TVector2D::getX | ( | ) | const [inline, virtual] |
Implements zeus::IVector2D.
| const Float &MQUALIFIER zeus::TVector2D::getY | ( | ) | const [inline, virtual] |
Implements zeus::IVector2D.
| static const TVector2D& zeus::TVector2D::getZeroVector | ( | ) | [inline, static] |
| void MQUALIFIER zeus::TVector2D::initAsUnitVectorX | ( | ) | [inline, virtual] |
Implements zeus::IVector2D.
| void MQUALIFIER zeus::TVector2D::initAsUnitVectorY | ( | ) | [inline, virtual] |
Implements zeus::IVector2D.
| void MQUALIFIER zeus::TVector2D::initAsZeroVector | ( | ) | [inline, virtual] |
Implements zeus::IVector2D.
| bool MQUALIFIER zeus::TVector2D::isCollinear | ( | const IVector2D & | Vector ) | const [virtual] |
Implements zeus::IVector2D.
| bool MQUALIFIER zeus::TVector2D::isParallel | ( | const IVector2D & | Vector ) | const [virtual] |
Implements zeus::IVector2D.
| bool MQUALIFIER zeus::TVector2D::isUnitVectorX | ( | ) | const [inline, virtual] |
Implements zeus::IVector2D.
| bool MQUALIFIER zeus::TVector2D::isUnitVectorY | ( | ) | const [inline, virtual] |
Implements zeus::IVector2D.
| bool MQUALIFIER zeus::TVector2D::isZeroVector | ( | ) | const [inline, virtual] |
Implements zeus::IVector2D.
| void MQUALIFIER zeus::TVector2D::multiply | ( | const Float & | f ) | [inline, virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector2D::normalize | ( | ) | [inline, virtual] |
Implements zeus::IVector2D.
| bool zeus::TVector2D::operator!= | ( | const IVector2D & | rVector ) | const [inline] |
Inequality.
| rVector | [IN]: Vector to be compared to this vector. |
| true | : are not equal |
| false,: | are equal |
| bool zeus::TVector2D::operator!= | ( | const IVector & | rVector ) | const [inline] |
Inequality.
| rVector | [IN]: Vector to be compared to this vector. |
| true | : are not equal |
| false,: | are equal |
| Float zeus::TVector2D::operator* | ( | const IVector & | rVector ) | const [inline] |
Scalar product.
| rVector | [IN]: Vector to be multiplied with this vector. |
| TVector2D zeus::TVector2D::operator* | ( | const Float & | f ) | const [inline] |
Multiplication with a scalar from the right.
| f | [IN]: Scalar. |
| const TVector2D & zeus::TVector2D::operator*= | ( | const Float & | f ) | [inline] |
Multiplication with a scalar from the right. Assign the result to this vector.
| f | [IN]: Scalar. |
Addition.
| rVector | [IN]: Vector to be added to this vector. |
Add a vector to this vector, and assign the result to this vector.
| rVector | [IN]: Vector to be added to this vector. |
Subtraction.
| rVector | [IN]: Vector to be subtracted from this vector. |
Subtract a vector from this vector, and assign the result to this vector.
| rVector | [IN]: Vector to be subtracted from this vector. |
| TVector2D zeus::TVector2D::operator/ | ( | const Float & | f ) | const [inline] |
Division by a scalar.
| f | [IN]: Scalar. |
| const TVector2D & zeus::TVector2D::operator/= | ( | const Float & | f ) | [inline] |
Division by a scalar from the right. Assign the result to this vector.
| f | [IN]: Scalar. |
| bool zeus::TVector2D::operator< | ( | const TVector2D & | rVector ) | const [inline] |
special compare operator used for maps and sets using a binary search
Assignment of interface type object.
| rVector | [IN]: Vector to be assigned to this vector. |
Assignment of interface type object.
| rVector | [IN]: Vector to be assigned to this vector. |
Assignment of class type object.
| rVector | [IN]: Vector to be assigned to this vector. |
| bool zeus::TVector2D::operator== | ( | const IVector2D & | rVector ) | const [inline] |
Equality.
| rVector | [IN]: Vector to be compared to this vector. |
| true | : Vectors are equal |
| false,: | Vectors are not equal |
| bool zeus::TVector2D::operator== | ( | const IVector & | rVector ) | const [inline] |
Equality.
| rVector | [IN]: Vector to be compared to this vector. |
| true | : Vectors are equal |
| false,: | Vectors are not equal |
| bool zeus::TVector2D::operator|| | ( | const IVector2D & | rVector ) | const [inline] |
Parallel to another vector? Pointing in the same direction.
| rVector | [IN]: Vector to be compared for being parallel to this vector. |
| true | : Vectors are parallel. |
| false,: | Vectors aren't parallel |
| void MQUALIFIER zeus::TVector2D::rotate | ( | const IAngle & | rAngle ) | [inline, virtual] |
Implements zeus::IVector2D.
Rotate this vector and return as a new vector.
| rAngle | [IN]: Rotation angle. |
| void MQUALIFIER zeus::TVector2D::setAngle | ( | const IAngle & | rAngle ) | [virtual] |
Implements zeus::IVector2D.
| bool MQUALIFIER zeus::TVector2D::setComponent | ( | Int | iIndex, |
| Float | fValue | ||
| ) | [virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector2D::setDimension | ( | Int | iValue ) | [inline, virtual] |
Implements zeus::IVector.
| void MQUALIFIER zeus::TVector2D::setValues | ( | Float | fX, |
| Float | fY | ||
| ) | [inline, virtual] |
Implements zeus::IVector2D.
| void MQUALIFIER zeus::TVector2D::setX | ( | const Float & | fX ) | [inline, virtual] |
Implements zeus::IVector2D.
| void MQUALIFIER zeus::TVector2D::setY | ( | const Float & | fY ) | [inline, virtual] |
Implements zeus::IVector2D.
| void MQUALIFIER zeus::TVector2D::subtract | ( | const IVector & | rVector ) | [inline, virtual] |
Implements zeus::IVector.