#include <StraightLine3D.h>
Public Member Functions | |
| TStraightLine3D () | |
| Default constructor, initializing as x-axis. | |
| TStraightLine3D (const IVector3D &rVecInitial, const IVector3D &rVecDirection, bool bConstructionByPointDirectionForm_Or_By2Points) | |
| Constructor for the point direction form r = r0 + s * u. | |
| TStraightLine3D (const TStraightLine3D &rStraightLine3D) | |
| Copy constructor: Constructor taking class type object. | |
| TStraightLine3D (const IStraightLine3D &rStraightLine3D) | |
| Constructor taking interface type object. | |
| virtual const IVector3D &MQUALIFIER | getInitialVector () const |
| virtual const IVector3D &MQUALIFIER | getDirectionVector () const |
| virtual void MQUALIFIER | setInitialVector (const IVector3D &rVecInitial) |
| virtual void MQUALIFIER | setDirectionVector (const IVector3D &rVecDirection) |
| virtual void MQUALIFIER | assign (const IStraightLine3D &rStraightLine3D) |
| virtual void MQUALIFIER | initAsAxisX () |
| virtual void MQUALIFIER | initAsAxisY () |
| virtual void MQUALIFIER | initAsAxisZ () |
| virtual bool MQUALIFIER | isAxisX () const |
| virtual bool MQUALIFIER | isAxisY () const |
| virtual bool MQUALIFIER | isAxisZ () const |
| virtual bool MQUALIFIER | isValid () const |
| virtual bool MQUALIFIER | isEqual (const IStraightLine3D &rStraightLine3D) const |
| virtual bool MQUALIFIER | isParallel (const IStraightLine3D &rStraightLine3D) const |
| virtual void MQUALIFIER | calcPointFromParameter (const Float &fParameter, IVector3D &rVecPoint) const |
| virtual bool MQUALIFIER | calcParameterFromPoint (const IVector3D &rVecPoint, Float &fParameter) const |
| virtual void MQUALIFIER | calcClosestPointTo (const IVector3D &rVecPoint, IVector3D &rVecClosestPoint, bool bLimited=false) const |
| virtual Float MQUALIFIER | calcDistanceTo (const IVector3D &rVecPoint, bool bLimited=false) const |
| virtual bool MQUALIFIER | containsPoint (const IVector3D &rVecPoint) const |
| virtual bool MQUALIFIER | calcIntersectionPoint (const IStraightLine3D &rStraightLine3D, IVector3D &rVecIntersectionPoint) const |
| virtual bool MQUALIFIER | calcPointAtX (const Float &x, IVector3D &rVecPoint) const |
| virtual bool MQUALIFIER | calcPointAtY (const Float &y, IVector3D &rVecPoint) const |
| virtual bool MQUALIFIER | calcPointAtZ (const Float &z, IVector3D &rVecPoint) const |
| virtual bool MQUALIFIER | calcShortestConnection (const IStraightLine3D &rStraightLine3D, IVector3D &rVecPointOnThisStraightLine3D, IVector3D &rVecPointOnGivenStraightLine3D) const |
| const TStraightLine3D & | operator= (const IStraightLine3D &rStraightLine3D) |
| Assignment of interface type object. | |
| const TStraightLine3D & | operator= (const TStraightLine3D &rStraightLine3D) |
| Assignment of class type object. | |
| bool | operator== (const IStraightLine3D &rStraightLine3D) const |
| Equality with another straight line? | |
| bool | operator!= (const IStraightLine3D &rStraightLine3D) const |
| Inequality with another straight line? | |
| bool | operator|| (const IStraightLine3D &rStraightLine3D) const |
| Parallel to another straight line? | |
Static Public Member Functions | |
| static const TStraightLine3D & | getAxisX () |
| static const TStraightLine3D & | getAxisY () |
| static const TStraightLine3D & | getAxisZ () |
IStraightLine3D encapsulates a three dimensional floating point straight line for vector geometry calculations.
| zeus::TStraightLine3D::TStraightLine3D | ( | ) | [inline] |
Default constructor, initializing as x-axis.
| zeus::TStraightLine3D::TStraightLine3D | ( | const IVector3D & | rVecInitial, |
| const IVector3D & | rVecDirection, | ||
| bool | bConstructionByPointDirectionForm_Or_By2Points | ||
| ) |
Constructor for the point direction form r = r0 + s * u.
Constructor for the point direction form r = r0 + s * u.
| rVecInitial | [IN]: Initial vector , or vector to point 1. |
| rVecDirection | [IN]: Direction vector, or vector to point 2. |
| bConstructionByPointDirectionForm_Or_By2Points | [IN]: Defines whether the 2 given vectors define the point direction form or 2 points. |
THIS CONSTRUCTOR CODE MUST NOT LEAD TO A CALL TO STATIC MEMBERS OF TVector3D, BECAUSE THEY MAY NOT HAVE BEEN CONSTRUCTED YET.
| zeus::TStraightLine3D::TStraightLine3D | ( | const TStraightLine3D & | rStraightLine3D ) | [inline] |
Copy constructor: Constructor taking class type object.
| zeus::TStraightLine3D::TStraightLine3D | ( | const IStraightLine3D & | rStraightLine3D ) | [inline] |
Constructor taking interface type object.
| virtual void MQUALIFIER zeus::TStraightLine3D::assign | ( | const IStraightLine3D & | rStraightLine3D ) | [inline, virtual] |
Assignment.
| rStraightLine3D | [IN]: Straight line to be assigned to this straight line. |
Implements zeus::IStraightLine3D.
| void MQUALIFIER zeus::TStraightLine3D::calcClosestPointTo | ( | const IVector3D & | rVecPoint, |
| IVector3D & | rVecClosestPoint, | ||
| bool | bLimited = false |
||
| ) | const [virtual] |
Implements zeus::IStraightLine3D.
| Float MQUALIFIER zeus::TStraightLine3D::calcDistanceTo | ( | const IVector3D & | rVecPoint, |
| bool | bLimited = false |
||
| ) | const [virtual] |
Implements zeus::IStraightLine3D.
| bool MQUALIFIER zeus::TStraightLine3D::calcIntersectionPoint | ( | const IStraightLine3D & | rStraightLine3D, |
| IVector3D & | IntersectionPoint | ||
| ) | const [virtual] |
Implements zeus::IStraightLine3D.
| bool MQUALIFIER zeus::TStraightLine3D::calcParameterFromPoint | ( | const IVector3D & | rVecPoint, |
| Float & | fParameter | ||
| ) | const [virtual] |
Implements zeus::IStraightLine3D.
| bool MQUALIFIER zeus::TStraightLine3D::calcPointAtX | ( | const Float & | x, |
| IVector3D & | rVecPoint | ||
| ) | const [virtual] |
Implements zeus::IStraightLine3D.
| bool MQUALIFIER zeus::TStraightLine3D::calcPointAtY | ( | const Float & | y, |
| IVector3D & | rVecPoint | ||
| ) | const [virtual] |
Implements zeus::IStraightLine3D.
| bool MQUALIFIER zeus::TStraightLine3D::calcPointAtZ | ( | const Float & | z, |
| IVector3D & | rVecPoint | ||
| ) | const [virtual] |
Implements zeus::IStraightLine3D.
| virtual void MQUALIFIER zeus::TStraightLine3D::calcPointFromParameter | ( | const Float & | fParameter, |
| IVector3D & | rVecPoint | ||
| ) | const [inline, virtual] |
Parameter calculations.
Calculate the point on this straight line corresponding to a given parameter.
| fParameter | [IN] : Parameter. |
| rVecPoint | [OUT]: Vector to the point given by the parameter. |
Implements zeus::IStraightLine3D.
| bool MQUALIFIER zeus::TStraightLine3D::calcShortestConnection | ( | const IStraightLine3D & | rStraightLine3D, |
| IVector3D & | rVecPointOnThisStraightLine3D, | ||
| IVector3D & | rVecPointOnGivenStraightLine3D | ||
| ) | const [virtual] |
Implements zeus::IStraightLine3D.
| virtual bool MQUALIFIER zeus::TStraightLine3D::containsPoint | ( | const IVector3D & | rVecPoint ) | const [inline, virtual] |
Is a given point on this straight line?
| rVecPoint | [IN]: Vector to the given point. |
Implements zeus::IStraightLine3D.
| static const TStraightLine3D& zeus::TStraightLine3D::getAxisX | ( | ) | [inline, static] |
Special static straight lines.
| static const TStraightLine3D& zeus::TStraightLine3D::getAxisY | ( | ) | [inline, static] |
| static const TStraightLine3D& zeus::TStraightLine3D::getAxisZ | ( | ) | [inline, static] |
| virtual const IVector3D& MQUALIFIER zeus::TStraightLine3D::getDirectionVector | ( | ) | const [inline, virtual] |
Read the direction vector of the point direction form r = r0 + s * u.
Implements zeus::IStraightLine3D.
| virtual const IVector3D& MQUALIFIER zeus::TStraightLine3D::getInitialVector | ( | ) | const [inline, virtual] |
Interface IStraightLine3D.
Implements zeus::IStraightLine3D.
| virtual void MQUALIFIER zeus::TStraightLine3D::initAsAxisX | ( | ) | [inline, virtual] |
| virtual void MQUALIFIER zeus::TStraightLine3D::initAsAxisY | ( | ) | [inline, virtual] |
Initialize as y-axis.
Implements zeus::IStraightLine3D.
| virtual void MQUALIFIER zeus::TStraightLine3D::initAsAxisZ | ( | ) | [inline, virtual] |
Initialize as z-axis.
Implements zeus::IStraightLine3D.
| virtual bool MQUALIFIER zeus::TStraightLine3D::isAxisX | ( | ) | const [inline, virtual] |
Is this straigth line the x-axis?
Implements zeus::IStraightLine3D.
| virtual bool MQUALIFIER zeus::TStraightLine3D::isAxisY | ( | ) | const [inline, virtual] |
Is this straigth line the y-axis?
Implements zeus::IStraightLine3D.
| virtual bool MQUALIFIER zeus::TStraightLine3D::isAxisZ | ( | ) | const [inline, virtual] |
Is this straigth line the z-axis?
Implements zeus::IStraightLine3D.
| virtual bool MQUALIFIER zeus::TStraightLine3D::isEqual | ( | const IStraightLine3D & | rStraightLine3D ) | const [inline, virtual] |
Comparisons.
Equality with another straight line?
| rStraightLine3D | [IN]: The other straight line. |
Implements zeus::IStraightLine3D.
| virtual bool MQUALIFIER zeus::TStraightLine3D::isParallel | ( | const IStraightLine3D & | rStraightLine3D ) | const [inline, virtual] |
Parallel to another straight line?
| rStraightLine3D | [IN]: The other straight line. |
Implements zeus::IStraightLine3D.
| virtual bool MQUALIFIER zeus::TStraightLine3D::isValid | ( | ) | const [inline, virtual] |
| bool zeus::TStraightLine3D::operator!= | ( | const IStraightLine3D & | rStraightLine3D ) | const [inline] |
Inequality with another straight line?
| const TStraightLine3D & zeus::TStraightLine3D::operator= | ( | const TStraightLine3D & | rStraightLine3D ) |
Assignment of class type object.
Assignment of class type object.
| rStraightLine3D | [IN]: Straight line to be assigned to this straight line. |
| const TStraightLine3D & zeus::TStraightLine3D::operator= | ( | const IStraightLine3D & | rStraightLine3D ) |
Assignment of interface type object.
Assignment of interface type object.
| rStraightLine3D | [IN]: Straight line to be assigned to this straight line. |
| bool zeus::TStraightLine3D::operator== | ( | const IStraightLine3D & | rStraightLine3D ) | const |
Equality with another straight line?
Operators.
Equality with another straight line?
| rStraightLine3D | [IN]: The other straight line. |
| bool zeus::TStraightLine3D::operator|| | ( | const IStraightLine3D & | rStraightLine3D ) | const |
Parallel to another straight line?
Parallel to another straight line?
| rStraightLine3D | [IN]: The other straight line. |
| virtual void MQUALIFIER zeus::TStraightLine3D::setDirectionVector | ( | const IVector3D & | rVecDirection ) | [inline, virtual] |
Set the direction vector of the point direction form r = r0 + s * u.
| rVecDirection | [IN]: Direction vector. |
Implements zeus::IStraightLine3D.
| virtual void MQUALIFIER zeus::TStraightLine3D::setInitialVector | ( | const IVector3D & | rVecInitial ) | [inline, virtual] |
Set the initial vector of the point direction form r = r0 + s * u.
| rVecInitial | [IN]: Initial vector. |
Implements zeus::IStraightLine3D.