#include <SquareMatrix3.h>
Public Member Functions | |
| TSquareMatrix3 (const Float &f11, const Float &f12, const Float &f13, const Float &f21, const Float &f22, const Float &f23, const Float &f31, const Float &f32, const Float &f33) | |
| TSquareMatrix3 () | |
| Default constructor, initializing as zero matrix. | |
| TSquareMatrix3 (const TSquareMatrix3 &rMatrix) | |
| Copy constructor: Constructor taking class type matrix. | |
| TSquareMatrix3 (const ISquareMatrix3 &rMatrix) | |
| Copy constructor: Constructor taking interface type matrix. | |
| TSquareMatrix3 (const IMatrix &rMatrix) | |
| Constructor taking generic IMatrix type matrix. | |
| virtual | ~TSquareMatrix3 () |
| Virtual destructor. | |
| virtual void MQUALIFIER | setValues (const Float &f11, const Float &f12, const Float &f13, const Float &f21, const Float &f22, const Float &f23, const Float &f31, const Float &f32, const Float &f33) |
| virtual void MQUALIFIER | initAsRotationXMatrix (const IAngle &rAngle) |
| virtual void MQUALIFIER | initAsRotationYMatrix (const IAngle &rAngle) |
| virtual void MQUALIFIER | initAsRotationZMatrix (const IAngle &rAngle) |
| virtual void MQUALIFIER | assign (const IMatrix &rMatrix) |
| virtual Float MQUALIFIER | calcDeterminant () const |
| virtual bool MQUALIFIER | calcInverse (IMatrix &rInverseMatrix) const |
| virtual void MQUALIFIER | calcTransposed (IMatrix &rTransposedMatrix) const |
| virtual bool MQUALIFIER | equals (const IMatrix &rMatrix, Float fPrecision=FLOAT_PRECISION) const |
| virtual Float MQUALIFIER | getCell (Int iRow, Int iColumn, bool *pbError=NULL) const |
| virtual bool MQUALIFIER | getRow (Int iRow, IVector &rVector) const |
| virtual bool MQUALIFIER | getColumn (Int iColumn, IVector &rVector) const |
| virtual bool MQUALIFIER | getDiagonalVector (IVector &rDiagVector) const |
| virtual Int MQUALIFIER | getRowCount () const |
| virtual Int MQUALIFIER | getColumnCount () const |
| virtual void MQUALIFIER | initAsIdentityMatrix () |
| virtual void MQUALIFIER | initAsZeroMatrix () |
| virtual bool MQUALIFIER | invert () |
| virtual bool MQUALIFIER | isIdentityMatrix () const |
| virtual bool MQUALIFIER | isInvertible () const |
| virtual bool MQUALIFIER | isSquaredMatrix () const |
| virtual bool MQUALIFIER | isZeroMatrix () const |
| virtual bool MQUALIFIER | setCell (Int iRow, Int iColumn, const Float &rValue) |
| virtual bool MQUALIFIER | setRow (Int iRow, const IVector &rVector) |
| virtual bool MQUALIFIER | setColumn (Int iColumn, const IVector &rVector) |
| virtual void MQUALIFIER | setDiagonalValue (const Float &fValue) |
| virtual void MQUALIFIER | setDiagonalVector (const IVector &rDiagVector) |
| virtual Retval MQUALIFIER | setDimensions (Int iRows, Int iColumns) |
| virtual bool MQUALIFIER | swapCells (Int iRow1, Int iColumn1, Int iRow2, Int iColumn2) |
| virtual void MQUALIFIER | transpose () |
| virtual Float MQUALIFIER | getEntropy () const |
| virtual void MQUALIFIER | addConstant (Float fConstant) |
| virtual void MQUALIFIER | multiplyConstant (Float fConstant) |
| TSquareMatrix3 | operator+ (const Float &f) const |
| TSquareMatrix3 | operator- (const Float &f) const |
| TVector3D | operator* (const IVector3D &rVector) const |
| TSquareMatrix3 | operator* (const TSquareMatrix3 &rMatrix) const |
| TSquareMatrix3 | operator* (const Float &f) const |
| TSquareMatrix3 | operator/ (const Float &f) const |
| const TSquareMatrix3 & | operator+= (const Float &f) |
| const TSquareMatrix3 & | operator-= (const Float &f) |
| const TSquareMatrix3 & | operator*= (const Float &f) |
| const TSquareMatrix3 & | operator/= (const Float &f) |
| const TSquareMatrix3 & | operator= (const IMatrix &rMatrix) |
| const TSquareMatrix3 & | operator= (const TSquareMatrix3 &rMatrix) |
| bool | operator== (const IMatrix &rMatrix) const |
| bool | operator!= (const IMatrix &rMatrix) const |
Static Public Member Functions | |
| static const TSquareMatrix3 & | getZeroMatrix () |
| Returns the zero matrix. | |
| static const TSquareMatrix3 & | getIdentityMatrix () |
| Returns the identity matrix. | |
TSquareMatrix3 encapsulates a 3x3 (SQUAREMATRIX3_DIMENSIONS) floating point matrix for coordinate transformations.
TSquareMatrix3 objects are stack objects.
| zeus::TSquareMatrix3::TSquareMatrix3 | ( | const Float & | f11, |
| const Float & | f12, | ||
| const Float & | f13, | ||
| const Float & | f21, | ||
| const Float & | f22, | ||
| const Float & | f23, | ||
| const Float & | f31, | ||
| const Float & | f32, | ||
| const Float & | f33 | ||
| ) |
Constructor taking the values of all cells. All parameters are labeled as ij (Value of cell at row i and column j)
| f11 | [IN]: Value of cell at row 1 and column 1. |
| f12 | [IN]: Value of cell at row 1 and column 2. |
| f13 | [IN]: Value of cell at row 1 and column 3. |
| f21 | [IN]: Value of cell at row 2 and column 1. |
| f22 | [IN]: Value of cell at row 2 and column 2. |
| f23 | [IN]: Value of cell at row 2 and column 3. |
| f31 | [IN]: Value of cell at row 3 and column 1. |
| f32 | [IN]: Value of cell at row 3 and column 2. |
| f33 | [IN]: Value of cell at row 3 and column 3. |
| zeus::TSquareMatrix3::TSquareMatrix3 | ( | ) | [inline] |
Default constructor, initializing as zero matrix.
| zeus::TSquareMatrix3::TSquareMatrix3 | ( | const TSquareMatrix3 & | rMatrix ) | [inline] |
Copy constructor: Constructor taking class type matrix.
| zeus::TSquareMatrix3::TSquareMatrix3 | ( | const ISquareMatrix3 & | rMatrix ) | [inline] |
Copy constructor: Constructor taking interface type matrix.
| zeus::TSquareMatrix3::TSquareMatrix3 | ( | const IMatrix & | rMatrix ) | [inline] |
Constructor taking generic IMatrix type matrix.
| virtual zeus::TSquareMatrix3::~TSquareMatrix3 | ( | ) | [inline, virtual] |
Virtual destructor.
| void MQUALIFIER zeus::TSquareMatrix3::addConstant | ( | Float | fConstant ) | [virtual] |
Implements zeus::IMatrix.
| void MQUALIFIER zeus::TSquareMatrix3::assign | ( | const IMatrix & | rMatrix ) | [virtual] |
Implements zeus::IMatrix.
| Float MQUALIFIER zeus::TSquareMatrix3::calcDeterminant | ( | ) | const [virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::calcInverse | ( | IMatrix & | rInverseMatrix ) | const [virtual] |
Implements zeus::IMatrix.
| void MQUALIFIER zeus::TSquareMatrix3::calcTransposed | ( | IMatrix & | rTransposedMatrix ) | const [virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::equals | ( | const IMatrix & | rMatrix, |
| Float | fPrecision = FLOAT_PRECISION |
||
| ) | const [virtual] |
Implements zeus::IMatrix.
| Float MQUALIFIER zeus::TSquareMatrix3::getCell | ( | Int | iRow, |
| Int | iColumn, | ||
| bool * | pbError = NULL |
||
| ) | const [virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::getColumn | ( | Int | iColumn, |
| IVector & | rVector | ||
| ) | const [virtual] |
Implements zeus::IMatrix.
| Int MQUALIFIER zeus::TSquareMatrix3::getColumnCount | ( | ) | const [inline, virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::getDiagonalVector | ( | IVector & | rDiagVector ) | const [inline, virtual] |
Implements zeus::IMatrix.
| Float MQUALIFIER zeus::TSquareMatrix3::getEntropy | ( | ) | const [virtual] |
Implements zeus::IMatrix.
| static const TSquareMatrix3& zeus::TSquareMatrix3::getIdentityMatrix | ( | ) | [inline, static] |
Returns the identity matrix.
| bool MQUALIFIER zeus::TSquareMatrix3::getRow | ( | Int | iRow, |
| IVector & | rVector | ||
| ) | const [virtual] |
Implements zeus::IMatrix.
| Int MQUALIFIER zeus::TSquareMatrix3::getRowCount | ( | ) | const [inline, virtual] |
Implements zeus::IMatrix.
| static const TSquareMatrix3& zeus::TSquareMatrix3::getZeroMatrix | ( | ) | [inline, static] |
Returns the zero matrix.
| void MQUALIFIER zeus::TSquareMatrix3::initAsIdentityMatrix | ( | ) | [inline, virtual] |
Implements zeus::IMatrix.
| void MQUALIFIER zeus::TSquareMatrix3::initAsRotationXMatrix | ( | const IAngle & | rAngle ) | [virtual] |
Implements zeus::ISquareMatrix3.
| void MQUALIFIER zeus::TSquareMatrix3::initAsRotationYMatrix | ( | const IAngle & | rAngle ) | [virtual] |
Implements zeus::ISquareMatrix3.
| void MQUALIFIER zeus::TSquareMatrix3::initAsRotationZMatrix | ( | const IAngle & | rAngle ) | [virtual] |
Implements zeus::ISquareMatrix3.
| void MQUALIFIER zeus::TSquareMatrix3::initAsZeroMatrix | ( | ) | [inline, virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::invert | ( | ) | [virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::isIdentityMatrix | ( | ) | const [inline, virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::isInvertible | ( | ) | const [inline, virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::isSquaredMatrix | ( | ) | const [inline, virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::isZeroMatrix | ( | ) | const [inline, virtual] |
Implements zeus::IMatrix.
| void MQUALIFIER zeus::TSquareMatrix3::multiplyConstant | ( | Float | fConstant ) | [virtual] |
Implements zeus::IMatrix.
| bool zeus::TSquareMatrix3::operator!= | ( | const IMatrix & | rMatrix ) | const [inline] |
Inequality to another matrix?
| rMatrix | [IN]: The other matrix. |
| true | : Inequality. |
| false,: | equal |
| TSquareMatrix3 zeus::TSquareMatrix3::operator* | ( | const Float & | f ) | const |
Scalar multiplication.
| f | [IN]: Multiplication factor to apply to all cells. |
Vector multiplication.
| rVector | [IN]: Vector to be multiplied with this matrix. |
| TSquareMatrix3 zeus::TSquareMatrix3::operator* | ( | const TSquareMatrix3 & | rMatrix ) | const |
Matrix multiplication.
| rMatrix | [IN]: Matrix to be multiplied with this matrix. |
| const TSquareMatrix3 & zeus::TSquareMatrix3::operator*= | ( | const Float & | f ) | [inline] |
Multiply this matrix by a float value, and assign the result to this matrix.
| f | [IN]: Float value. |
| TSquareMatrix3 zeus::TSquareMatrix3::operator+ | ( | const Float & | f ) | const |
Adds a value to each cell
| f | [IN]: constant to apply to all cells. |
| const TSquareMatrix3 & zeus::TSquareMatrix3::operator+= | ( | const Float & | f ) | [inline] |
adds a float value to this matrix .
| f | [IN]: Float value. |
| TSquareMatrix3 zeus::TSquareMatrix3::operator- | ( | const Float & | f ) | const [inline] |
Subtracts a value from each cell
| f | [IN]: constant to apply to all cells. |
| const TSquareMatrix3 & zeus::TSquareMatrix3::operator-= | ( | const Float & | f ) | [inline] |
subtracts a float value from this matrix .
| f | [IN]: Float value. |
| TSquareMatrix3 zeus::TSquareMatrix3::operator/ | ( | const Float & | f ) | const [inline] |
Divides each component of the matrix by a float value, and returns the resulting matrix
| f | [IN]: Float value. |
| const TSquareMatrix3 & zeus::TSquareMatrix3::operator/= | ( | const Float & | f ) | [inline] |
Divides each component of the matrix by a float value, and assigns the result to this matrix.
| f | [IN]: Float value. |
| const TSquareMatrix3 & zeus::TSquareMatrix3::operator= | ( | const IMatrix & | rMatrix ) | [inline] |
Assignment of interface type object.
| rMatrix | [IN]: Matrix to be assigned to this matrix. |
| const TSquareMatrix3 & zeus::TSquareMatrix3::operator= | ( | const TSquareMatrix3 & | rMatrix ) | [inline] |
Assignment of class type object.
| rMatrix | [IN]: Matrix to be assigned to this matrix. |
| bool zeus::TSquareMatrix3::operator== | ( | const IMatrix & | rMatrix ) | const [inline] |
Equality to another matrix?
| rMatrix | [IN]: The other matrix. |
| bool MQUALIFIER zeus::TSquareMatrix3::setCell | ( | Int | iRow, |
| Int | iColumn, | ||
| const Float & | fValue | ||
| ) | [virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::setColumn | ( | Int | iColumn, |
| const IVector & | rVector | ||
| ) | [virtual] |
Implements zeus::IMatrix.
| void MQUALIFIER zeus::TSquareMatrix3::setDiagonalValue | ( | const Float & | fValue ) | [inline, virtual] |
Implements zeus::IMatrix.
| void MQUALIFIER zeus::TSquareMatrix3::setDiagonalVector | ( | const IVector & | rDiagVector ) | [inline, virtual] |
Implements zeus::IMatrix.
| Retval MQUALIFIER zeus::TSquareMatrix3::setDimensions | ( | Int | iRows, |
| Int | iColumns | ||
| ) | [inline, virtual] |
Implements zeus::IMatrix.
| bool MQUALIFIER zeus::TSquareMatrix3::setRow | ( | Int | iRow, |
| const IVector & | rVector | ||
| ) | [virtual] |
Implements zeus::IMatrix.
| void MQUALIFIER zeus::TSquareMatrix3::setValues | ( | const Float & | f11, |
| const Float & | f12, | ||
| const Float & | f13, | ||
| const Float & | f21, | ||
| const Float & | f22, | ||
| const Float & | f23, | ||
| const Float & | f31, | ||
| const Float & | f32, | ||
| const Float & | f33 | ||
| ) | [virtual] |
Implements zeus::ISquareMatrix3.
| bool MQUALIFIER zeus::TSquareMatrix3::swapCells | ( | Int | iRow1, |
| Int | iColumn1, | ||
| Int | iRow2, | ||
| Int | iColumn2 | ||
| ) | [virtual] |
Implements zeus::IMatrix.
| void MQUALIFIER zeus::TSquareMatrix3::transpose | ( | ) | [virtual] |
Implements zeus::IMatrix.