, including all inherited members.
| addConstant(Float fConstant) | zeus::TMatrix | [virtual] |
| assign(Float **aafData, Int iRows, Int iColumns, bool bAdoptPointer) | zeus::TMatrix | |
| assign(const TMatrix &rMatrix) | zeus::TMatrix | |
| assign(const IMatrix &rMatrix) | zeus::TMatrix | [virtual] |
| calcDeterminant() const | zeus::TMatrix | [virtual] |
| calcInverse(IMatrix &rInverseMatrix) const | zeus::TMatrix | [virtual] |
| calcTransposed(IMatrix &rTransposedMatrix) const | zeus::TMatrix | [virtual] |
| createDataArray() | zeus::TMatrix | [protected] |
| createDataArray(const Float **aafData) | zeus::TMatrix | [protected] |
| equals(const IMatrix &rMatrix, Float fPrecision=FLOAT_PRECISION) const | zeus::TMatrix | [virtual] |
| getCell(Int iRow, Int iColumn, bool *pbError=NULL) const | zeus::TMatrix | [virtual] |
| getCells() const | zeus::TMatrix | [inline] |
| getColumn(Int iColumn, IVector &rVector) const | zeus::TMatrix | [virtual] |
| getColumnCount() const | zeus::TMatrix | [inline, virtual] |
| getDiagonalVector(IVector &rDiagVector) const | zeus::TMatrix | [virtual] |
| getEntropy() const | zeus::TMatrix | [virtual] |
| getRow(Int iRow, IVector &rVector) const | zeus::TMatrix | [virtual] |
| getRowCount() const | zeus::TMatrix | [inline, virtual] |
| initAsIdentityMatrix() | zeus::TMatrix | [virtual] |
| initAsZeroMatrix() | zeus::TMatrix | [virtual] |
| invert() | zeus::TMatrix | [virtual] |
| isIdentityMatrix() const | zeus::TMatrix | [virtual] |
| isInvertible() const | zeus::TMatrix | [virtual] |
| isSquaredMatrix() const | zeus::TMatrix | [inline, virtual] |
| isZeroMatrix() const | zeus::TMatrix | [virtual] |
| m_aafData | zeus::TMatrix | [protected] |
| m_iColumns | zeus::TMatrix | [protected] |
| m_iRows | zeus::TMatrix | [protected] |
| multiplyConstant(Float fConstant) | zeus::TMatrix | [virtual] |
| operator!=(const IMatrix &rMatrix) const | zeus::TMatrix | [inline] |
| operator*(const IVector &rVector) const | zeus::TMatrix | |
| operator*(const TMatrix &rMatrix) const | zeus::TMatrix | |
| operator*(const Float &f) const | zeus::TMatrix | |
| operator*=(const Float &f) | zeus::TMatrix | [inline] |
| operator+(const Float &f) const | zeus::TMatrix | |
| operator+=(const Float &f) | zeus::TMatrix | [inline] |
| operator-(const Float &f) const | zeus::TMatrix | [inline] |
| operator-=(const Float &f) | zeus::TMatrix | [inline] |
| operator/(const Float &f) const | zeus::TMatrix | [inline] |
| operator/=(const Float &f) | zeus::TMatrix | [inline] |
| operator=(const TMatrix &rMatrix) | zeus::TMatrix | [inline] |
| operator=(const IMatrix &rMatrix) | zeus::TMatrix | [inline] |
| operator==(const IMatrix &rMatrix) const | zeus::TMatrix | [inline] |
| operator[](Int iIndex) | zeus::TMatrix | [inline] |
| pow(Int iExp, TMatrix &rMatrix) const | zeus::TMatrix | |
| reduce(Int iRow, Int iColumn, TMatrix &rMatrix) const | zeus::TMatrix | |
| releaseDataArray() | zeus::TMatrix | [protected] |
| setCell(Int iRow, Int iColumn, const Float &rValue) | zeus::TMatrix | [virtual] |
| setColumn(Int iColumn, const IVector &rVector) | zeus::TMatrix | [virtual] |
| setDiagonalValue(const Float &fValue) | zeus::TMatrix | [virtual] |
| setDiagonalVector(const IVector &rDiagVector) | zeus::TMatrix | [virtual] |
| setDimensions(Int iRows, Int iColumns) | zeus::TMatrix | [virtual] |
| setRow(Int iRow, const IVector &rVector) | zeus::TMatrix | [virtual] |
| swapCells(Int iRow1, Int iColumn1, Int iRow2, Int iColumn2) | zeus::TMatrix | [virtual] |
| TMatrix(Int iRowsColumns=1) | zeus::TMatrix | |
| TMatrix(Int iRows, Int iColumns) | zeus::TMatrix | |
| TMatrix(const Float **aafData, Int iRows, Int iColumns) | zeus::TMatrix | |
| TMatrix(Float **aafData, Int iRows, Int iColumns, bool bAdoptPointer) | zeus::TMatrix | |
| TMatrix(const TString &rstrValues) | zeus::TMatrix | |
| TMatrix(const TMatrix &rMatrix) | zeus::TMatrix | [inline] |
| TMatrix(const IMatrix &rMatrix) | zeus::TMatrix | [inline] |
| toString() const | zeus::TMatrix | |
| transpose() | zeus::TMatrix | [inline, virtual] |
| ~TMatrix() | zeus::TMatrix | [inline, virtual] |