| assign(const TEdge &rInPar) | zeus::TEdge | [inline] |
| equals(const TEdge &rInPar, bool bIgnoreWeight=false) const | zeus::TEdge | [inline] |
| getVertice1() const | zeus::TEdge | [inline] |
| getVertice2() const | zeus::TEdge | [inline] |
| getWeight() const | zeus::TEdge | [inline] |
| inverse() const | zeus::TEdge | [inline] |
| operator!=(const TEdge &rInPar) const | zeus::TEdge | [inline] |
| operator=(const TEdge &rInPar) | zeus::TEdge | [inline] |
| operator==(const TEdge &rInPar) const | zeus::TEdge | [inline] |
| setWeight(Float fValue) | zeus::TEdge | [inline] |
| TEdge() | zeus::TEdge | [inline] |
| TEdge(Uint uiVertice1, Uint uiVertice2, Float fWeight) | zeus::TEdge | [inline] |
| ~TEdge() | zeus::TEdge | [inline, virtual] |