This is the complete list of members for
zeus::TAngle, including all inherited members.
| assign(const IAngle &rAngle) | zeus::TAngle | [inline, virtual] |
| cos() const | zeus::TAngle | [inline, virtual] |
| degreesToRadians(const Float &fAngle) | zeus::TAngle | [inline, static] |
| ESystem enum name | zeus::IAngle | |
| etDegrees enum value | zeus::IAngle | |
| etRadians enum value | zeus::IAngle | |
| getDegrees() const | zeus::TAngle | [inline, virtual] |
| getRadians() const | zeus::TAngle | [inline, virtual] |
| getValue(ESystem eSystem) const | zeus::TAngle | |
| isEqual(const IAngle &rAngle, bool bNormalizeToSingleCircle=false) const | zeus::TAngle | [virtual] |
| normalizeToInterval(const IAngle &rAngleMin, const IAngle &rAngleMax, bool bIncludeMin, bool bIncludeMax) | zeus::TAngle | [virtual] |
| normalizeToSingleCircle() | zeus::TAngle | [virtual] |
| operator!=(const IAngle &rAngle) const | zeus::TAngle | [inline] |
| operator*(const Float &rFloat) const | zeus::TAngle | [inline] |
| operator+(const IAngle &rAngle) const | zeus::TAngle | [inline] |
| operator+=(const IAngle &rAngle) | zeus::TAngle | [inline] |
| operator-(const IAngle &rAngle) const | zeus::TAngle | [inline] |
| operator-=(const IAngle &rAngle) | zeus::TAngle | [inline] |
| operator/(const Float &rFloat) const | zeus::TAngle | [inline] |
| operator<(const IAngle &rAngle) const | zeus::TAngle | [inline] |
| operator<=(const IAngle &rAngle) const | zeus::TAngle | [inline] |
| operator=(const IAngle &rAngle) | zeus::TAngle | [inline] |
| operator=(const TAngle &rAngle) | zeus::TAngle | [inline] |
| operator==(const IAngle &rAngle) const | zeus::TAngle | [inline] |
| operator>(const IAngle &rAngle) const | zeus::TAngle | [inline] |
| operator>=(const IAngle &rAngle) const | zeus::TAngle | [inline] |
| radiansToDegrees(const Float &fAngle) | zeus::TAngle | [inline, static] |
| setDegrees(const Float &fAngle) | zeus::TAngle | [inline, virtual] |
| setRadians(const Float &fAngle) | zeus::TAngle | [inline, virtual] |
| sin() const | zeus::TAngle | [inline, virtual] |
| tan() const | zeus::TAngle | [inline, virtual] |
| TAngle() | zeus::TAngle | [inline] |
| TAngle(const Float &fAngle, ESystem eSystem) | zeus::TAngle | |
| TAngle(const TAngle &rAngle) | zeus::TAngle | [inline] |
| TAngle(const IAngle &rAngle) | zeus::TAngle | [inline] |
| ~TAngle() | zeus::TAngle | [inline, virtual] |