Public Member Functions

zeus::IVector3D Class Reference

#include <IVector3D.hpp>

Inheritance diagram for zeus::IVector3D:
zeus::IVector zeus::TVector3D

List of all members.

Public Member Functions

virtual void MQUALIFIER assign3D (const IVector3D &rVector)=0
virtual bool MQUALIFIER isParallel (const IVector3D &rVector) const =0
virtual bool MQUALIFIER isCollinear (const IVector3D &rVector) const =0
virtual bool MQUALIFIER isZeroVector () const =0
virtual bool MQUALIFIER isUnitVectorX () const =0
virtual bool MQUALIFIER isUnitVectorY () const =0
virtual bool MQUALIFIER isUnitVectorZ () const =0
virtual const Float &MQUALIFIER getX () const =0
virtual const Float &MQUALIFIER getY () const =0
virtual const Float &MQUALIFIER getZ () const =0
virtual void MQUALIFIER setX (const Float &fX)=0
virtual void MQUALIFIER setY (const Float &fY)=0
virtual void MQUALIFIER setZ (const Float &fZ)=0
virtual void MQUALIFIER setValues (Float fX, Float fY, Float fZ)=0
virtual void MQUALIFIER initAsZeroVector ()=0
virtual void MQUALIFIER initAsUnitVectorX ()=0
virtual void MQUALIFIER initAsUnitVectorY ()=0
virtual void MQUALIFIER initAsUnitVectorZ ()=0
virtual void MQUALIFIER calcVectorProduct (const IVector3D &rVector, IVector3D &rProduct) const =0
virtual void MQUALIFIER calcAngleTo (const IVector3D &rVector, IAngle &rAngle) const =0
virtual Float MQUALIFIER calcDistanceTo (const IVector3D &rVector) const =0
virtual void MQUALIFIER normalize ()=0
virtual void MQUALIFIER getHorizontalAngle (IAngle &rAngle) const =0
 Angle functions and operations.
virtual void MQUALIFIER getVerticalAngle (IAngle &rAngle) const =0
virtual void MQUALIFIER setHorizontalAngle (const IAngle &rAngle)=0
virtual void MQUALIFIER setVerticalAngle (const IAngle &rAngle)=0
virtual void MQUALIFIER rotateX (const IAngle &rAngle)=0
virtual void MQUALIFIER rotateY (const IAngle &rAngle)=0
virtual void MQUALIFIER rotateZ (const IAngle &rAngle)=0
virtual void MQUALIFIER rotateHorizontalAngle (const IAngle &rAngle)=0
virtual void MQUALIFIER rotateVerticalAngle (const IAngle &rAngle)=0
virtual void MQUALIFIER mirrorAtXYPlane ()=0
virtual void MQUALIFIER mirrorAtXZPlane ()=0
virtual void MQUALIFIER mirrorAtYZPlane ()=0

Detailed Description

IVector3D encapsulates a three dimensional floating point vector as base class for vector geometry calculations.


Member Function Documentation

virtual void MQUALIFIER zeus::IVector3D::assign3D ( const IVector3D rVector ) [pure virtual]

Assignment.

Parameters:
rVector[IN]: Reference to interface type object to be assigned to this object.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::calcAngleTo ( const IVector3D rVector,
IAngle rAngle 
) const [pure virtual]

Calculate the angle to another vector.

Parameters:
rVector[IN] : Vector to calculate the angle to.
rAngle[OUT]: Angle object.

Implemented in zeus::TVector3D.

virtual Float MQUALIFIER zeus::IVector3D::calcDistanceTo ( const IVector3D rVector ) const [pure virtual]

Calculate the distance to another vector.

Parameters:
rVector[IN]: Vector to calculate the distance to.
Returns:
Distance.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::calcVectorProduct ( const IVector3D rVector,
IVector3D rProduct 
) const [pure virtual]

Vector product.

Parameters:
rVector[IN] : Vector to be multiplied with this vector.
rProduct[OUT]: Vector product.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::getHorizontalAngle ( IAngle rAngle ) const [pure virtual]

Angle functions and operations.

Calculate the horizontal angle. This is usually called Phi, azimuth or longitude.

Parameters:
rAngle[OUT]: The horizontal angle. In the undefined case x = y = 0, 0 is returned.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::getVerticalAngle ( IAngle rAngle ) const [pure virtual]

Calculate the vertical angle. This is usually called Delta, elevation or latitude.

Parameters:
rAngle[OUT]: The vertical angle. In the undefined case x = y = z = 0, 0 is returned.

Implemented in zeus::TVector3D.

virtual const Float& MQUALIFIER zeus::IVector3D::getX (  ) const [pure virtual]

Read the X coordinate.

Returns:
X coordinate.

Implemented in zeus::TVector3D.

virtual const Float& MQUALIFIER zeus::IVector3D::getY (  ) const [pure virtual]

Read the y coordinate.

Returns:
y coordinate.

Implemented in zeus::TVector3D.

virtual const Float& MQUALIFIER zeus::IVector3D::getZ (  ) const [pure virtual]

Read the z coordinate.

Returns:
z coordinate.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::initAsUnitVectorX (  ) [pure virtual]

Initialize as unit vector x.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::initAsUnitVectorY (  ) [pure virtual]

Initialize as unit vector y.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::initAsUnitVectorZ (  ) [pure virtual]

Initialize as unit vector z.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::initAsZeroVector (  ) [pure virtual]

Initialize as zero vector.

Implemented in zeus::TVector3D.

virtual bool MQUALIFIER zeus::IVector3D::isCollinear ( const IVector3D rVector ) const [pure virtual]

Collinearity with another vector: Parallel or anti-parallel.

Parameters:
rVector[IN]: Vector to be compared for collinearity to this vector.
Return values:
true: is collinear.
false,:is not collinear

Implemented in zeus::TVector3D.

virtual bool MQUALIFIER zeus::IVector3D::isParallel ( const IVector3D rVector ) const [pure virtual]

Parallel to another vector? Pointing in the same direction.

Parameters:
rVector[IN]: Vector to be compared for being parallel to this vector.
Return values:
true: is parallel.
false,:si not parallel

Implemented in zeus::TVector3D.

virtual bool MQUALIFIER zeus::IVector3D::isUnitVectorX (  ) const [pure virtual]

Is this vector the unit vector x?

Return values:
true: This vector is the unit vector x.
false,:Not a unit vector in X

Implemented in zeus::TVector3D.

virtual bool MQUALIFIER zeus::IVector3D::isUnitVectorY (  ) const [pure virtual]

Is this vector the unit vector y?

Return values:
true: This vector is the unit vector y.
false,:Not a unit vector in Y

Implemented in zeus::TVector3D.

virtual bool MQUALIFIER zeus::IVector3D::isUnitVectorZ (  ) const [pure virtual]

Is this vector the unit vector z?

Return values:
true: This vector is the unit vector z.
false,:Not a unit vector in Z

Implemented in zeus::TVector3D.

virtual bool MQUALIFIER zeus::IVector3D::isZeroVector (  ) const [pure virtual]

Is this vector the zero vector?

Return values:
true: This vector is the zero vector.
false,:Not a zero vector

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::mirrorAtXYPlane (  ) [pure virtual]

Mirror at the xy plane.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::mirrorAtXZPlane (  ) [pure virtual]

Mirror at the xz plane.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::mirrorAtYZPlane (  ) [pure virtual]

Mirror at the yz plane.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::normalize (  ) [pure virtual]

Normalize this vector.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::rotateHorizontalAngle ( const IAngle rAngle ) [pure virtual]

Rotate this vector such that its horizontal angle is increased by Angle.

Parameters:
rAngle[IN]: Rotation angle.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::rotateVerticalAngle ( const IAngle rAngle ) [pure virtual]

Rotate this vector such that its vertical angle is increased by Angle.

Parameters:
rAngle[IN]: Rotation angle.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::rotateX ( const IAngle rAngle ) [pure virtual]

Rotate this vector around the x-axis.

Parameters:
rAngle[IN]: Rotation angle.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::rotateY ( const IAngle rAngle ) [pure virtual]

Rotate this vector around the y-axis.

Parameters:
rAngle[IN]: Rotation angle.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::rotateZ ( const IAngle rAngle ) [pure virtual]

Rotate this vector around the z-axis.

Parameters:
rAngle[IN]: Rotation angle.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::setHorizontalAngle ( const IAngle rAngle ) [pure virtual]

Set the horizontal angle.

Parameters:
rAngle[IN]: The new angle.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::setValues ( Float  fX,
Float  fY,
Float  fZ 
) [pure virtual]

Set all coordinates.

The values here must be given by value for safety in cases where get methods are used directly within the call to setValues().

Parameters:
fX[IN]: x coordinate.
fY[IN]: y coordinate.
fZ[IN]: z coordinate.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::setVerticalAngle ( const IAngle rAngle ) [pure virtual]

Set the vertical angle.

Parameters:
rAngle[IN]: The new angle.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::setX ( const Float &  fX ) [pure virtual]

Set the x coordinate.

Parameters:
fX[IN]: x coordinate.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::setY ( const Float &  fY ) [pure virtual]

Set the y coordinate.

Parameters:
fY[IN]: y coordinate.

Implemented in zeus::TVector3D.

virtual void MQUALIFIER zeus::IVector3D::setZ ( const Float &  fZ ) [pure virtual]

Set the z coordinate.

Parameters:
fZ[IN]: z coordinate.

Implemented in zeus::TVector3D.


The documentation for this class was generated from the following file:
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Written by Benjamin Hadorn http://www.xatlantis.ch.
Last change made on Sun Jan 22 2012 15:32:26