| add(const IVector &rVector)=0 | zeus::IVector | [pure virtual] |
| assign(const IVector &rVector)=0 | zeus::IVector | [pure virtual] |
| assignValues(const Float *apValues, Int iSize)=0 | zeus::IVector | [pure virtual] |
| calcScalarProduct(const IVector &rVector) const =0 | zeus::IVector | [pure virtual] |
| divide(const Float &f)=0 | zeus::IVector | [pure virtual] |
| equals(const IVector &rVector, Float fPrecision=FLOAT_PRECISION) const =0 | zeus::IVector | [pure virtual] |
| getComponent(Int iIndex) const =0 | zeus::IVector | [pure virtual] |
| getComponents()=0 | zeus::IVector | [pure virtual] |
| getComponentsConst() const =0 | zeus::IVector | [pure virtual] |
| getDimension() const =0 | zeus::IVector | [pure virtual] |
| getLength() const =0 | zeus::IVector | [pure virtual] |
| getLengthSquared() const =0 | zeus::IVector | [pure virtual] |
| getNorm() const =0 | zeus::IVector | [pure virtual] |
| getNormSquared() const =0 | zeus::IVector | [pure virtual] |
| multiply(const Float &f)=0 | zeus::IVector | [pure virtual] |
| setComponent(Int iIndex, Float fValue)=0 | zeus::IVector | [pure virtual] |
| setDimension(Int iValue)=0 | zeus::IVector | [pure virtual] |
| subtract(const IVector &rVector)=0 | zeus::IVector | [pure virtual] |