#include <zeusmath/Config/PlatformDefines.hpp>
#include <zeusmath/Geometry/Interfaces/IGeometricObject3D.hpp>
#include <zeusmath/Geometry/Interfaces/IVector3D.hpp>
Go to the source code of this file.
Classes |
| class | zeus::IStraightLine3D |
Namespaces |
| namespace | zeus |
Defines |
| #define | INTERFACE_IStraightLine3D TIID(0x1323ec6e, 0x82b6, 0x4aef, 0x93, 0xa6, 0xfc, 0x11, 0x38, 0x7d, 0x63, 0xd) |
Define Documentation
| #define INTERFACE_IStraightLine3D TIID(0x1323ec6e, 0x82b6, 0x4aef, 0x93, 0xa6, 0xfc, 0x11, 0x38, 0x7d, 0x63, 0xd) |