00001 /***************************************************************************** 00002 * Copyright (C) 2011 by Benjamin Hadorn (b_hadorn@bluewin.ch) 00003 ***************************************************************************** 00004 * Project : Zeus Math Library 00005 * Module : ISquareMatrix3 00006 * Package : Zeus.ZeusMath.System.Interfaces 00007 * Author : Martin Abbuehl und Benjamin Hadorn 00008 * Date : 27.12.2011 00009 * System : Zeus-Framework 00010 ***************************************************************************** 00011 * Licence: * 00012 * This library is free software; you can redistribute it and/or modify * 00013 * it under the terms of the GNU Lesser General Public License as * 00014 * published by the Free Software Foundation; either version * 00015 * 2.1 of the License, or (at your option) any later version. * 00016 * * 00017 * This library is distributed in the hope that it will be useful, * 00018 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00019 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00020 * GNU Lesser General Public License for more details. * 00021 * * 00022 * You should have received a copy of the GNU Lesser General Public * 00023 * License along with this library; if not, write to the Free Software * 00024 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA * 00025 *****************************************************************************/ 00026 00027 /***************************************************************************** 00028 * Changes: 00029 * 27.12.2011 bha: created zeus 2.0 00030 *****************************************************************************/ 00031 00032 #ifndef ISquareMatrix3HPP 00033 #define ISquareMatrix3HPP 00034 00035 #include <zeusmath/System/Interfaces/IMatrix.hpp> 00036 #include <zeusmath/System/Interfaces/IAngle.hpp> 00037 00038 BEGIN_NAMESPACE_Zeus 00039 00040 00041 /******************************************************************************/ 00045 /******************************************************************************/ 00046 class ISquareMatrix3 : public IMatrix 00047 { 00048 public: 00049 00050 /**************************************************************************/ 00064 /**************************************************************************/ 00065 virtual void MQUALIFIER setValues(const Float& f11, const Float& f12, const Float& f13, 00066 const Float& f21, const Float& f22, const Float& f23, 00067 const Float& f31, const Float& f32, const Float& f33) = 0; 00068 00069 /**************************************************************************/ 00074 /**************************************************************************/ 00075 virtual void MQUALIFIER initAsRotationXMatrix(const IAngle& rAngle) = 0; 00076 00077 /**************************************************************************/ 00082 /**************************************************************************/ 00083 virtual void MQUALIFIER initAsRotationYMatrix(const IAngle& rAngle) = 0; 00084 00085 /**************************************************************************/ 00090 /**************************************************************************/ 00091 virtual void MQUALIFIER initAsRotationZMatrix(const IAngle& rAngle) = 0; 00092 00093 /**************************************************************************/ 00096 /**************************************************************************/ 00097 HIDE_ASSIGNMENT_OPERATOR(ISquareMatrix3) 00098 }; 00099 00100 END_NAMESPACE_Zeus 00101 00102 00103 #endif 00104