zeus::TFloat Member List

This is the complete list of members for zeus::TFloat, including all inherited members.
abs() const zeus::TFloat [inline]
acos() const zeus::TFloat [inline]
addRef() const zeus::TZObject [virtual]
asin() const zeus::TFloat [inline]
askForInterface(const InterfaceID &rInterfaceID, IZUnknown *&rpIface)zeus::TZObject [virtual]
atan() const zeus::TFloat [inline]
ceil() const zeus::TFloat [inline]
ceilInt() const zeus::TFloat [inline]
cos() const zeus::TFloat [inline]
EFloatClass enum namezeus::TFloat
equals(Float fValue, Float fPrecision) const zeus::TFloat [inline]
equalsFloat(Float fValue1, Float fValue2, Float fPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
etNaN enum valuezeus::TFloat
etNegInfinity enum valuezeus::TFloat
etPosInfinity enum valuezeus::TFloat
etRegular enum valuezeus::TFloat
exp() const zeus::TFloat [inline]
floor() const zeus::TFloat [inline]
floorInt() const zeus::TFloat [inline]
format(Float fRoundPrecision=0, Uint uiTailingZeros=0, Uint uiLeadingZeros=1) const zeus::TFloat
getClassType(Float fValue)zeus::TFloat [static]
getFactorial() const zeus::TFloat [inline]
getFactorial(Float fVal)zeus::TFloat [static]
getHash() const zeus::TZObject [inline]
getObjName() const zeus::TZObject [inline, virtual]
getRefCounter() const zeus::TZObject [inline, protected]
getValue()zeus::TZValueType< Float >
getValue() constzeus::TZValueType< Float >
Infinityzeus::TFloat [static]
isGreater(const Float &rfValue1, const Float &rfValue2, const Float &rfPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
isGreaterEqual(const Float &rfValue1, const Float &rfValue2, const Float &rfPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
isInfinity() const zeus::TFloat [inline]
isInfinity(Float fValue)zeus::TFloat [static]
isLower(const Float &rfValue1, const Float &rfValue2, const Float &rfPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
isLowerEqual(const Float &rfValue1, const Float &rfValue2, const Float &rfPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
isNaN() const zeus::TFloat [inline]
isNaN(Float fValue)zeus::TFloat [static]
isNegative(const Float &fValue, Float fPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
isNegInfinity() const zeus::TFloat [inline]
isNonNegative(const Float &f, Float fPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
isNonPositive(const Float &f, Float fPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
isNonZero(Float fPrecision=FLOAT_PRECISION) const zeus::TFloat [inline]
isNonZero(const Float &fValue, Float fPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
isPosInfinity() const zeus::TFloat [inline]
isPositive(const Float &fValue, Float fPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
isZero(Float fPrecision=FLOAT_PRECISION) const zeus::TFloat [inline]
isZero(const Float &fValue, Float fPrecision=FLOAT_PRECISION)zeus::TFloat [inline, static]
ln() const zeus::TFloat [inline]
log(const Float &rfBase) const zeus::TFloat [inline]
m_fStaticPrecisionzeus::TFloat [protected, static]
m_tValuezeus::TZValueType< Float > [protected]
m_uiIDzeus::TZObject [protected]
MaxValue32bitzeus::TFloat [static]
MaxValue64bitzeus::TFloat [static]
MinValue32bitzeus::TFloat [static]
MinValue64bitzeus::TFloat [static]
NaNzeus::TFloat [static]
NegInfinityzeus::TFloat [static]
operator!=(const TFloat &rValue) const zeus::TFloat [inline]
operator!=(const Float fValue) const zeus::TFloat [inline]
TZValueType< Float >::operator!=(const TZValueType< Float > &rValue) constzeus::TZValueType< Float >
operator*(const TZValueType< Float > &rValue) constzeus::TZValueType< Float >
operator*(const FloattValue) constzeus::TZValueType< Float >
operator*()zeus::TZValueType< Float >
operator*() constzeus::TZValueType< Float >
operator*=(const TZValueType< Float > &rValue)zeus::TZValueType< Float >
operator*=(const FloattValue)zeus::TZValueType< Float >
operator+(const TZValueType< Float > &rValue) constzeus::TZValueType< Float >
operator+(const FloattValue) constzeus::TZValueType< Float >
operator+=(const TZValueType< Float > &rValue)zeus::TZValueType< Float >
operator+=(const FloattValue)zeus::TZValueType< Float >
operator-(const TZValueType< Float > &rValue) constzeus::TZValueType< Float >
operator-(const FloattValue) constzeus::TZValueType< Float >
operator-=(const TZValueType< Float > &rValue)zeus::TZValueType< Float >
operator-=(const FloattValue)zeus::TZValueType< Float >
operator/(const TZValueType< Float > &rValue) constzeus::TZValueType< Float >
operator/(const FloattValue) constzeus::TZValueType< Float >
operator/=(const TZValueType< Float > &rValue)zeus::TZValueType< Float >
operator/=(const FloattValue)zeus::TZValueType< Float >
operator=(const TZValueType< Float > &rInVal)zeus::TZValueType< Float >
operator=(const FloattValue)zeus::TZValueType< Float >
zeus::TZObject::operator=(const TZObject &rObject)zeus::TZObject [protected]
operator==(const TFloat &rValue) const zeus::TFloat [inline]
operator==(const Float fValue) const zeus::TFloat [inline]
TZValueType< Float >::operator==(const TZValueType< Float > &rValue) constzeus::TZValueType< Float >
pow(const Float &rfExp) const zeus::TFloat [inline]
randomFloat(Float fFrom, Float fTo)zeus::TFloat [inline, static]
randomFloat32()zeus::TFloat [inline, static]
randomFloat64()zeus::TFloat [inline, static]
release() const zeus::TZObject [virtual]
round() const zeus::TFloat [inline]
roundEx(Float fPrecision) const zeus::TFloat [inline]
roundInt() const zeus::TFloat [inline]
setObjName(const TString &name)zeus::TZObject [inline, virtual]
sin() const zeus::TFloat [inline]
sqrt() const zeus::TFloat [inline]
tan() const zeus::TFloat [inline]
TFloat()zeus::TFloat [inline]
TFloat(const TFloat &rValue)zeus::TFloat [inline]
TFloat(Float fValue)zeus::TFloat [inline]
TFloat(const IString &rValue)zeus::TFloat [inline]
toString() const zeus::TZObject
TZObject()zeus::TZObject
TZObject(const TString &strName)zeus::TZObject
TZObject(const IString &strName)zeus::TZObject
TZObject(const TZObject &rObject)zeus::TZObject [protected]
TZValueType()zeus::TZValueType< Float >
TZValueType(const TZValueType< Float > &rValue)zeus::TZValueType< Float >
TZValueType(FloattValue)zeus::TZValueType< Float >
~TFloat()zeus::TFloat [inline]
~TZObject()zeus::TZObject [inline, protected, virtual]
~TZValueType()zeus::TZValueType< Float > [virtual]
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Written by Benjamin Hadorn http://www.xatlantis.ch.
Last change made on Sun Jan 22 2012 15:28:34